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Release 90
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====Combat & Skill Changes:==== *Critical hit chances for about a dozen spells are now calculated correctly, which includes all touch and fist spells. *All bows not receiving the damage bonus from the Ranged Combat bonus from food and the new Imbued Gems have been fixed. *The green dragon’s stun can now only be applied one time and at a shorter duration. *Chain Lightning’s base damage has been increased by about 20%. Additionally, it can no longer be blocked by shields and the max number of jumps it will make has been increased from 4 to 6 targets or 8 targets with Wild Lightning boost. *The base damage for Lightning has been increased by about 20% and shields no longer offer any protection from this attack. *Ice Fist now includes a stacking Dexterity debuff. *Chaos Bolt will now be 4 times more likely to do one of the simple damage bolts rather than one of the other effects. Damage has also been increased. *Undead creatures now have much less resistance to Death Magic. *Pets can now receive teleport and sit commands during combat. *Crossbows will no longer bypass protection from shields. *Shield of Crystal now gives extra health scaling per level and an additional Armor Effectiveness bonus if specialized in Earth Magic. *Shield of Ice now gives extra spell critical hit damage. *Many caster mobs will use Blink, Confusion, and Ring of Fire less frequently. *The damage-over-time effect from the creature casted Fireball spell now scales with creature difficulty. *The damage from Atonal Aria has been decreased by 20% to 40%. *The Fire Speed effect in the Fire Speed innate skill will now grant 0.3% per point instead of 0.3125%. *A bug that allowed for instant casting of bard songs has been fixed. *Root effects should now overwrite instead of stacking. *Ghosts will now drain focus rather than add focus on special attacks. *The ghost focus drain effect has been dramatically decreased. *The ghost debuff strength skill now lasts 30 seconds instead of 1030 seconds. *Performance issues caused by NPC casters have been fixed. *The cold damage on the upper edge of the Obsidian Panopticon now only affects players. *Ghosts and Episode 2 Ghost Corpions should now correctly increase in resistance to non-life/sun magic as they get higher in level. *Shield of Air now requires 70% less focus to cast. *High level enemy mages will now cast Torpid Torment less often. *A global fix has been implemented for effects with negative duration never expiring. This was causing many low level roots/slows on players to last until you logged out. *The new Ranged Defense shield skill is now available at the trainer.
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