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==Trivia== Previous to [https://www.shroudoftheavatar.com/forum/index.php?threads/release-5-impressions-release-6-revised.10408/ Starr Long's Release 5 reflections], Release 6 had a different plan.<ref>Early Access Schedule: Update r4-r7, https://www.shroudoftheavatar.com/forum/index.php?threads/early-access-schedule-update-releases-4-7.8124/</ref> The following is no longer current. <strike> *'''Combat Decks:''' You will be free of the confines of the auto-built deck as deck building comes online. You will now be able to build and equip multiple decks to try out different strategies and play styles. To support this flexibility more skills and more AI combat behaviors will come online *'''Player Housing Improvements:''' Do you desire even more from [[housing]]? Your greatest desires will be answered with advanced features that greatly expand the player housing system including waterfront lots, basements, and exterior decorations. We will also introduce player lot access permissions so you can control who can visit your space (everyone, friends, or kindred) *'''Crafting Expansions:''' [[Crafting]] will greatly expand to include Makersโ Marks, Repair, Enhancement, and events during crafting that will affect the outcome. We will also introduce Alchemy and Cooking for the first time which brings not only a whole new set of recipes but also consumables to the game like potions and food (and beer of course). On top of all that player made items will begin appearing in NPC vendor inventories. *'''Non Combat Pets:''' Fluffy! I missed you so! Summon a non-combat pet to follow you around the world. *'''Waterfront Scenes:''' More scenes on the main continent will appear including more plot specific maps. For those more aquatically inclined we will introduce Player Islands and the Waterfront Twin City of [[Ardoris]] to support waterfront housing. *'''Character Creation Improvements:''' Do you wish you could style yourself even more? Well wish no longer as we add more options to modify, more content to select, and improvements to the interface.</strike>
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