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===<span id="2">The Making of Arabella NPC</span>=== [https://www.shroudoftheavatar.com/forum/index.php?threads/making-arabella.92064/ [From a Dev+ Forum Post Update by y Kevin “UglyFist” Wells]] :''Hello again everyone!<br><br>I’m posting this time to show off our new Arabella NPC. This release I had a bit more time than usual so I wanted to show off a bit of my process of how I usually create a character from scratch – all the way from concept to in-game asset, enjoy!<br><br>So we’ve had this great concept for me to refer to…<br><br>[[Image:ArabellaConcept-3-1.jpg|800px]]<br><br>Looking at this I block-out all my low poly geo in my favorite tool: ZBrush…<br><br>[[Image:ArabellaBlockedIn-1-1.jpg|800px]]<br><br>From here, I’ll subdivide this geo into literally millions of poly’s, and begin the process of sculpting the high-res detail…<br><br>[[Image:ArabellaDetails-1-1.jpg|800px]]<br><br>Then I’ll UV the geo and run it all through another favorite tool called Substance Painter to get my base textures (for example, Arabella’s armor normal and albedo texture maps)…<br><br>[[Image:ArabellaTextures-1.jpg|800px]]<br><br>Finally, I hook up all the textures in-game and tweak and polish until I’m happy with how the NPC looks in our environment (this is how she will look to you guys in the game)…<br><br>[[Image:ArabellaInGame-1.jpg|800px]]<br><br>So anyway, there is a quick look into how I tend to make characters when I have a good concept to go off of. I hope you guys love it. Have fun and I’ll see you guys in game!<br><br>Kevin “UglyFist” Quinn<br>Lead Character Artist'' <hr style="margin: 2em 0 2em 0;">
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