Editing
Release 95
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Crafting, Decoration, & Inventory Item Changes:==== *12 crafting recipes for pet gear and their subcomponents have been added to the game. Players can now craft gear items for their pets and place them onto the recently-added examine window for pets! :*Players must first craft the subcomponents which are needed to craft a Collar, Toy, or Accessory. These subcomponents are called Strips and Rolls. Rolls have effects more related to tank type abilities, and Strips have effects more related to DPS type abilities. :*The first round of Collar, Toy, and Accessory recipes includes 6 options, and each of these pet equipment slots feature a tank-related and DPS-related item. For instance, the first offering for a DPS accessory is called the Leather Harness of Speed, and the first offering of a tanking accessory is called the Chain Harness of Resistance. DPS-related items allow room for 3 Strips and 1 Roll in the recipe, allowing players to stack more DPS-related subcomponents into the mix, and tank-related items allow room for 3 Rolls and 1 Strip in the recipe, allowing players to stack more tank-related subcomponents. :*These recipes drop as loot throughout New Britannia, and for those wanting to charge right in and find these items, here are the drop locations: ::*Gem Studded Roll of Leather: Skeletons in Graff Gem Mines. ::*Gold Studded Roll of Leather: Ebon Dawn in South Drachvald Spur. ::*Silver Studded Roll of Leather: Bandits in North Drachvald Spur. ::*Bronze Studded Strip of Leather: Barbarians and the Dragon in Ulfheim. ::*Copper Studded Strip of Leather: Satyr and Fauns in Spectral Peaks. ::*Iron Studded Strip of Leather: Liches and Skeletons in Despair. ::*Leather Harness of Speed: Elves in Shaminian Hills. ::*Chain Harness of Resistance: Invaders and Chests in Lord British’s Castle. ::*Leather Collar of Motivation: Barbarians and the Frost Giant in Jotungrund. ::*Leather Collar of Warding: Kobolds in Norgard Fens. ::*Leather Ball of Haste: Bandits and Druid in Outlaw’s Run. ::*Leather Ball of Dodging: Bandits in Longfall Woods. :*We hope you enjoy this first round of pet gear which is available to all players as of R95. More pet gear items, subcomponents, and even Ephemeral Relics are coming to the pet gear system, so stay tuned! *Platforms! A new decoration type called platforms becomes available for R95 which provides the decorators in New Britannia the ability to enhance the uneven terrain areas of their Player-Owned Towns! Here are some key features of this new decoration type which will greatly expand how and where governors and stewards can decorate their towns: [[Image:item_platforms_teaser1.jpg|400px]] :*These special decoration items feature special collision which allows them to be placed on uneven surfaces, then players can place other decorations on top of these platforms. :*They work great as bases for statues, lights, or any decoration which allows itself to be placed on another decoration as a child object. :*The first round of these items are only available from the in-game Crown Store and and become available on November 12th, but crafted versions will be coming shortly in a more limited fashion. :*These platforms currently do not allow for any wall decorations to be placed upon them, but taller versions such as the Stone Platform versions will soon feature a small decoration surface for this concept along the top edge of one side primarily for hanging objects like banners or wall lights. :*Players can expect many decoration changes in the future related to this concept which includes the following: ::*Items such as castle walls and fences will receive updates to allow for better placement on uneven terrain. ::*Items such as statues will also receive updates for uneven terrain placement, but most will also receive settings allowing for placement on other objects which accept child objects (if not already possible.) ::*Foundation Property Markers inbound! Utilizing concepts similar to the new platform decorations, special property markers are being designed which allows players to slightly elevate their property onto a foundation, and these foundation property markers can be placed onto uneven surfaces. ::*Floating Island Property Markers inbound! Although the image provided features a test of concept utilizing a simple giant block, soon players will gain the ability to place special property markers in their Player-Owned Towns which allow for a property to be placed on a floating island similar to the one in Rhun Ruins. Although these islands will be stationary, they will feature signpost technology allowing governors and stewards to provide their guests and residents easy access to each and every floating island within their borders. Initially, these special property markers will only be offered in Row, Village, and Town sizes, but perhaps City, Keep and Castle sizes will join the system at some point in the future. The property stone beneath the floating island which interacts with the island will also be placeable on uneven terrain. [[Image:item_floating_island_preview.jpg|400px]] *Lava Pools! During R95, players will gain the ability to place traps that actually damage other players! The first line of these “traps” are actually raised pools of lava which allow for other decorations to be placed inside of them, and they become available in the Crown Store on November 5th. These decorations are fantastic for player-decorated PvP arenas and any lava fishing endeavors. Many more trap types will be coming in the future, many of which will be crafted, so be on the look out! *Spider Essences now drop as loot so players can discover Spider Totem recipes during crafting to enhance their Stone Dungeon Room (Spider Encounter) with spiders! Spider Essences dropping as loot will become available with a patch very shortly after release. *Conversationalists now feature improved functionality when the owner is not present, and they also can play many emotes and even save custom variables! Just utilize this syntax in your script to make your Conversationalist perform these new options: :*Emotes: ::*First place this in the beginning of your Ink script: :::*EXTERNAL playEmote(emoteName) :::*EXTERNAL saveVariable(varName) :::*EXTERNAL loadVariable(varName) ::*Then place this example as code in any line you wish an emote to play: :::* ~ playEmote(“Aeroplane”) :*Custom User Defined Variables: ::*First define your variables in the beginning of your Ink script: :::*VAR numberOfTimesWeTalked = 0 ::*Then place this example as code in any line you wish to increment the count: :::* ~ numberOfTimesWeTalked = numberOfTimesWeTalked +1 ::*Through use of custom variables, players can now ensure one Conversationalist will know if a player has spoken to ANOTHER Conversationalist. :*Other new variables: ::*adventurerLevel ::*producerLevel ::*playTimeNumber (minutes) ::*playTimeString (days, hours, minutes) ::*PVPFlagged (1/0) ::*NBDayOfWeek ::*NBMonth ::*NBSeason ::*NBPeriodOfDay ::*NBPhaseOfMoon ::*NBWeatherName ::*NBWindType ::*VirtueTruth (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50) ::*VirtueLove (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50) ::*VirtueCourage (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50) *Pressing the hotkey to display the “unwatered” indicator for planting beds now causes the effect to last 60 seconds instead of requiring the player to hold down the hotkey for a long duration. *Animation lengths for sowing seeds, watering plants, and harvesting plants have been reduced so that players utilizing Elven Brandy no longer experience animations delaying their next agriculture skill attempt. Also lock times and cool downs have been reduced to provide a smoother transition from one agriculture skill attempt to another. *The “Leather from Scraps” recipe now requires 12 Leather Scrap instead of 6, but also produces 2 Leather instead of 1. *Fertilizer options no longer display in the agriculture sow seeds crafting interface. *The Rise: Shaft player-made dungeon room now features spawns! Dungeoneers can apply either a Troll or Elf totem to activate the mixed spawns for this room. Also, the white rectangle is no longer visible in either version of the room. This room now also features improved collision and decoration surfaces, as well as improvements to the invisible walkway. *The Imbued Jewel of the Ringmaster now provides 8 additional Tame Level instead of 6. *2 varieties of buckets can now be salvaged at a carpentry table. *All varieties of Acaran gear are now viable pattern remover targets. *These items no longer allow players to apply a dye since they do not feature dye layers: :*Wealthy Merchant Boots :*Fancy Merchant Gloves :*Fancy Merchant Boots :*Ancient Xenossian Greaves :*Angled Tabard Gambeson Hood :*Split Tabard Gambeson Boots :*Split Tabard Gambeson Gloves :*Split Tabard Gambeson Hood *The variety of fireplace and chimney recipes that were broken for many players should now be fully functional. *The Ancient Staff of Death is now invisible during stealth. *The effects of the Frogkin Ring and Transformation potions on female avatars now look much more like the male versions of these effects. *Glass objects in the Gothic Display Case now render correctly. *Female hairstyles no longer poke through the front of Tiki Demon Mask, and hair now fully displays for both males and females when wearing the mask. *All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable. *The Obsidian Order Plate Helm can now be hidden on male and female avatars. *The Ornate Scarecrow 2016 no longer indicates the year in the display name. *Deed, City (PA, Tax Free, Water) can now be upgraded to Deed, Keep (PA, Tax Free, Water), which can in turn be upgraded to Deed, Castle (PA, Tax Free, Water). *The Obsidian Streetlamp can now be placed on other decorations which accept child objects such as blocks and walls. *The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Any players who salvaged these items before the fix have already been sent any missing items via in-game mail. *The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Any players who salvaged these items before the fix have already been sent any missing items via in-game mail. *The Warlock’s Chain recipe now only requires a Common Heart of Vrul.
Summary:
Please note that all contributions to SotA Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
SotA Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Refresh
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information