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====Crafting, Decoration, & Inventory Item Changes==== *The following additions and changes to potions have occurred: :*A new “Aether” tier of potions and their associated recipes have been added to the Health, Focus, and Restoration series of potions, which is considerably more powerful than their “Imbued” counterparts. :*In addition to the new “Potion of Restoration, Aether” recipe, the Restoration Potion series now includes 6 more recipes to match the available tiers, batching, and combining recipe types available for Health and Focus potions, which also includes the previously missing Lesser and Greater versions of these potions. Other than the Aether version, all of the new Potion of Restoration recipes are available on Alchemy merchants. :*All of the new “Aether” potion recipes utilize a new crafted “Empty Flask, Hardened” that has a recipe which drops from Kobold Grenadiers. This flask recipe provides additional uses for Zinc as an ingredient. :*The new “Aether” recipes also utilize a new gold sink item called the “Aether Infusion” which can be purchased at alchemy merchants and also occasionally received from utilizing Uncommon Storehouse Containers. The Aether Infusion item will be used in many more recipes coming in the releases ahead. :*The recipe for the “Potion of Health, Aether” drops from the dragon in Ulfheim each time it is skinned. :*The recipe for “Potion of Focus, Aether” drops from the lich boss in Owl’s Head Sewers with every kill. ;*The recipe for “Potion of Restoration, Aether” drops from the ghost boss in Elysium Mines at a significantly common rate. ;*Health, Focus, and Restoration potions now feature a 30s cooldown and a stacking Elixir Receptiveness penalty of 25% which lasts for 30s and can even affect existing potion buffs throughout the debuff duration. As more powerful potions are added to the game, many of which will be for situational use, we’ll be employing these effectiveness type debuffs to encourage more careful/planned use of potions yet still afford some flexibility if another potion must be taken in emergency situations at a reduced effect. (The first patch just after release will contain improvements to the stacking of this debuff.) :*All Health, Focus, and Restoration potions are now affected by Adventurer Level. The higher a player’s adventure level, all tiers of these potions will increase in effectiveness. As the potion system continues to be revamped, nearly all upcoming potion work will include considerations for Adventurer and Production Level in the buff calculations. :*All potions other than Lesser Focus and Lesser Health have been removed from loot and merchants to encourage more potions being crafted by the community of crafters. :*The Lesser Restoration Potion has been added to the same loot tables and merchants which drop/sell the Lesser Health and Lesser Focus potions. *9 variations of invisible walls/walkways have been added to the game, 3 of which are craftable, 6 of which are shown in the Crown Store section further below. These items become visible once a player approaches or when the player utilizes the Night Vision spell. The 3 crafting recipes drop in The Rise from the Imps in the invisible wall maze. As a result of their increased responsibility in New Britannia, these Imps hit the gym and have been increased to T10. *A new raw material has been introduced called Pure Elemental Ice which has a slight chance to drop from T1 and T5 Ice Elementals, but has a much better chance to drop from T15 Ice Elementals. Overall, those 3 sources will provide very small amounts of this new crafting material into the player economy; however, a new polar adventure scene known as Jotungrund has been added which is the primary drop location for Pure Elemental Ice. Currently, the scene is available for early testing and the boss monster will not yet spawn. The boss monster is only available for testing on the QA server. The first or second patch after release will add Pure Elemental Ice to the loot tables on the live server for barbarians throughout the scene, and the frost giant will be dropping larger quantities once he becomes available on live. *Pure Elemental Ice can be placed as a decoration which looks like a tiny ice cube. *Pure Elemental Sand can now be placed as a decoration, which looks like a small dirt/sand pile. *A recipe for the “Floor Turbine, Low Power” has been added as a drop in the Mysterious Swamp. The boss has a 100% chance to drop the recipe, and all the kobold minions in and surrounding the keep have a very slight chance to drop the recipe. *3 Wooden Mooring Post decorations (Short, Medium, Tall) can now be crafted, and their related crafting recipes are now available (and discoverable) on the decoration merchant in Owl’s Head. These items can provide an immersive look to your waterways but are also great for player-made jump puzzles. [[Image:item_wooden_mooring_posts.jpg|400px]] *2 new decoration recipes have become available on Carpentry merchants. The Box Crate is a plain decoration item which works well in player vendor, docks, or crafting decoration areas, and the Box Shelf provides a rustic look to wall décor. [[Image:item_box_shelf_crate.jpg|400px]] *Many cooking recipes now result in increased product, such as Butter, Flour, Pie Dough, Beef Stock, Cooking Oil, Nut Butter, Vegetable Stock, and Yeast. *Animal Bone, Animal Sinew, and Fat can now be obtained across almost all animal butchering recipes. *Commoner dead bodies can now be processed at butchery tables to provide items such as Rotting Flesh, Corpse Wax, Skeleton Bones, Skeleton Pelvic Bones, and Pristine Skeleton Rib Cages. The drop rates for these dead bodies has been significantly reduced. *Unicorns now drop haunches, which can be processed into meat for the three unicorn food recipes. Unicorn haunches drop more regularly than the prior meat drops did, and the processing of the haunches provides extra meat, animal bone, animal sinew, and fat possibilities. *Lingering gear exclusion info has been removed from Rare versions of The Ring of the Unknown BMC Member. All varieties of BMC rings can now occupy either ring slot with no exclusion considerations for other items. *The Legendary version of the Ring of the Unknown BMC member no longer features the same bonus as the Epic, and therefore has been reduced to 5% Meticulous Mining Chance from 6%. *A small blue light will now emit from the Radiant Energy Capacitor when it is activated. *Potted flayer decorations and store entries have been renamed to indicate they are “potted” and 4-Story or Epic size descriptors have been removed as they were neither 4-Story nor Epic in size. *The lich spawned from the Lich Fighter Spawner Statue T15 will no longer fight other creatures in player-created dungeons. *42 varieties of tables can now be scaled in size at a wider range so players can have more control over their size in comparison to chairs and other decorations. These 42 items were also adjusted if necessary to ensure they could be placed as POT decorations or onto other decorations which accept child objects such as castle walls or blocks. *The item effects for the Shroud of the Avatar no longer features negative values. Aggro Boost was replaced with Attack Speed. Slight adjustments to other stats were made to ensure characters that are purely virtuous or purely anti-virtuous received appealing buffs. Base stats with neutral virtue are now also more appealing. *Acara’s Shield of Defiance, Shield of the Wicked King, and Shield of Attraction (all variations) can now be socketed with non-imbued gems. *The tooltips for skill unlearning items have been improved to better explain their functionality. *Crafted Rectangular Shields now properly feature a block stat. *The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks. *The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer apply the Legacy indicator (L) to the name of a patterned item. *Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover. *Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors. *Colliders on the Tower Archway Teleporter have been adjusted to alleviate some placement problems as a decoration. *The Beach Umbrella has received improved visuals. *Various guide books provided to new players have received improvements.
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