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====Crafting, Decoration, & Inventory Item Changes:==== *Approximately 77 Imbued Gems and Jewels can now be salvaged from many artifacts, and 18 others can be crafted using recipes found throughout New Britannia. Also, 4 new gem/jewel socketing recipes have been added to the game! :*Imbued Gems and Jewels can only be socketed into crafted gear. :*Not all artifacts have a chance (yet) to yield a special gem or jewel upon salvage, so please take note! This spreadsheet, which will be maintained as we continue to expand the system, lists all available Imbued Gems and Jewels and their source, whether it be from crafting or from salvage of artifacts. Essentially, neither the non-tiered artifacts nor the crafting artifacts will yield Imbued Gems or Jewels, which is slated for R91 and R92. :*Here are the chances of success for receiving an Imbued Gem or Jewel by salvaging an eligible artifact as indicated in the spreadsheet: ::*Common: 10% Chance, 1 Gem or Jewel ::*Uncommon: 50% Chance, 1 Gem or Jewel ::*Rare: 100% Chance, 1 Gem or Jewel ::*Legendary: 100% Chance, 2 Gems or Jewels ::*Epic: 100% Chance, 3 Gems or Jewels ::*Salvaging an applicable chest piece, a weapon, or an offhand will yield a gem, while salvaging all other gear items from other slots will yield jewels. :*The magical attunement gem and jewel recipes drop as loot from the following sources: ::*Imbued Atenism Gem: Phoenix ::*Imbued Chaos Gem: Obsidian Panopticon ::*Imbued Gaiaism Gem: Green Dragons ::*Imbued Lunaism Gem: Shadow Creatures ::*Imbued Necromancy Gem: Cabalists ::*Imbued Sorcery Gem: Lord British’s Castle ::*Imbued Tempestry Gem: High Tier Water and Ice Elementals ::*Imbued Thaumaturgy Gem: Automatons, Clockwork Dragons ::*Imbued Theurgy Gem: Well of Aldur ::*Imbued Jewels: Supply Bundles :*The 4 new socketing recipes can be looted in the new Episode 2 location known as the Obsidian Panopticon, with the greatest chances coming from the Obsidian Watch Commander. :*The new Chaos Gems/Jewels (6 varieties) now provide extra enchanting options if a chaos gem is socketed into applicable gear. ::*Chest armor has a chance to provide Magic Resistance, Tabula Rasa Range, or Torpid Torment Range bonuses. ::*Weapons have a chance to provide Chaos Bolt Damage or Torpid Torment Focus Damage Rate bonuses. ::*Jewelry has a chance to provide Summon Daemon Power bonuses. :*Imbued Gems or Jewels which relate to a particular school of magic will provide the extra enchanting options related to that school of magic (if the gem or jewel is placed into the gear item prior to enchanting). :*Imbued Gems or Jewels which are not related to a particular school of magic will not yield special enchanting bonuses. :*Legacy epic artifacts and all new version artifacts indicated in the spreadsheet will yield (or have the chance to yield) Imbued Gems or Jewels. Legacy common through legendary artifacts will first salvage into low durability versions of the new version artifacts, just in case players wish to use them in upgrade recipes. :*Here’s a list of all the available Imbued Gems and Jewels, which are also easily viewable in this spreadsheet as mentioned earlier. The source from which to obtain the gem or jewel is listed in parenthesis, indicating either the artifact required to salvage the item or whether it’s a crafted gem or jewel: ::*Imbued Atenism Gem: +25 Sun Attunement (Crafted) ::*Imbued Chaos Gem: +25 Chaos Attunement (Crafted) ::*Imbued Gaiaism Gem: +25 Earth Attunement (Crafted) ::*Imbued Lunaism Gem: +25 Moon Attunement (Crafted) ::*Imbued Necromancy Gem: +25 Death Attunement (Crafted) ::*Imbued Sorcery Gem: +25 Fire Attunement (Crafted) ::*Imbued Tempestry Gem: +25 Water Attunement (Crafted) ::*Imbued Thaumaturgy Gem: +25 Life Attunement (Crafted) ::*Imbued Theurgy Gem: +25 Air Attunement (Crafted) ::*Imbued Atenism Jewel: +12 Sun Attunement (Crafted) ::*Imbued Chaos Jewel: +12 Chaos Attunement (Crafted) ::*Imbued Gaiaism Jewel: +12 Earth Attunement (Crafted) ::*Imbued Lunaism Jewel: +12 Moon Attunement (Crafted) ::*Imbued Necromancy Jewel: +12 Death Attunement (Crafted) ::*Imbued Sorcery Jewel: +12 Fire Attunement (Crafted) ::*Imbued Tempestry Jewel: +12 Water Attunement (Crafted) ::*Imbued Thaumaturgy Jewel: +12 Life Attunement (Crafted) ::*Imbued Theurgy Jewel: +12 Air Attunement (Crafted) ::*Imbued Gem of Focus: +150 Focus (Acara’s Plate Chest of Defiance) ::*Imbued Gem of Polearm Combat: +10 Polearm Combat (Halberd of the Sun) ::*Imbued Gem of Ranged Combat: +10 Ranged Combat (Crossbow of Accuracy) ::*Imbued Gem of Rending: +20% Rend Damage (Sword of Speed) ::*Imbued Gem of Renewed Focus: +1.5 Focus Per Second (Ankh of Sacrifice) ::*Imbued Gem of the Air Summoner: +20 Summon Air Elemental Power (Suutak’s Bluster) ::*Imbued Gem of Bladed Combat: +10 Bladed Combat (Two-Handed Sword of Elf Slaying) ::*Imbued Gem of the Bludgeon Combat: +10 Bludgeon Combat (Two-handed Mace of Elemental Slaying) ::*Imbued Gem of the Chaos Summoner: +20 Summon Daemon Power (Heart of Vrul) ::*Imbued Gem of the Deadly Bandit: +7.5% Base Weapon Damage (Leather Bandit Chest Armor) ::*Imbued Gem of the Death Summoner: +20 Summon Lich/Skeleton Power (Anapa’s Favor) ::*Imbued Gem of the Earth Summoner: +20 Summon Earth Elemental Power (Gaia’s Heart) ::*Imbued Gem of the Fire Summoner: +20 Summon Fire Elemental Power (Vexlyn’s Spark) ::*Imbued Gem of the Moon Summoner: +20 Summon Wisp Power (Aether Orb) ::*Imbued Gem of the Ringmaster: +10 Tame Level Bonus (Ringmaster’s Vest) ::*Imbued Gem of the Stalwart Shield: +15% Shield Durability Effectiveness (Shield of Attraction) ::*Imbued Gem of the Sun Summoner: +20 Summon Phoenix Power (Ankh of Wala) ::*Imbued Gem of the Swashbuckler: +7.5% Attack From Behind Damage Bonus (Cutlass of the Swashbuckler) ::*Imbued Gem of the Unconfused: +20% Confusion Resistance (Daemon Trident) ::*Imbued Gem of the Unrooted: -20% Rooted (Staff of Xen) ::*Imbued Gem of the Water Summoner: +20 Summon Ice/Water Elemental Power (Frozen Tear of Titans) ::*Imbued Gem of the Wicked Caster: -0.15 Cast Time Multiplier (Shield of the Wicked King) ::*Imbued Gem of Volatile Embers: +7.5% Fire Speed (Wand of Undying Embers) ::*Imbued Gem of Wild Lightning: +1 Wild Lightning (Wand of Static Discharge) ::*Imbued Jewel of Avoidance: +10 Damage Avoidance (Acara’s Plate Greaves of Defiance) ::*Imbued Jewel of Blinding Jealousy: +15% Blinding Shot Damage (Leather Quiver of Jealousy) ::*Imbued Jewel of Blindness: +10% Blind Power (Ring of the Sun) ::*Imbued Jewel of Bludgeoning Stun: +15% Bludgeon Stun Effectiveness (Leather Bandit Leggings) ::*Imbued Jewel of Civility: +50 Health/Focus (Necklace of Civility) ::*Imbued Jewel of Control: +5% Taming Specialization Bonus (Gloves of Control) ::*Imbued Jewel of Death Touch: +15% Death Touch Damage (Ring of Death) ::*Imbued Jewel of Dexterity: +6 Dexterity (Necklace of Cautious Precision) ::*Imbued Jewel of Dodging: +10 Combat Dodge Modifier (Acara’s Plate Boots of Defiance) ::*Imbued Jewel of Focus: +75 Focus (Focus Battery Necklace) ::*Imbued Jewel of Glancing: +10% Glancing Blow Power and Duration (Ring of the Gambler) ::*Imbued Jewel of Gust: +15% Gust Chance (Ring of Air) ::*Imbued Jewel of Intelligence: +6 Intelligence (Ring of Wisdom) ::*Imbued Jewel of Magic Resistance: +5% Magic Resistance (Obsidian Band) ::*Imbued Jewel of Poison: +15% Poison Effectiveness Bonus (Leather Bandit Gloves) ::*Imbued Jewel of Rapid Fire: +15% Rapid Fire Damage (Slipshod Shooter’s Sash) ::*Imbued Jewel of Riding: +.02 Mounted Speed (Supple Gloves of Riding) ::*Imbued Jewel of Shadow Form: +150% Shadow Form Length (Shard of Night) ::*Imbued Jewel of Strength: +6 Strength (Ring of Brittle Brawn) ::*Imbued Jewel of Swiftness: +5% Attack Speed (Savage Sash of Swiftness) ::*Imbued Jewel of Tamed Precision: +0.15 Tame Attack Precision (Belt of Control) ::*Imbued Jewel of Taunting: +20% Aggro Boost (Belt of the Dedicated) ::*Imbued Jewel of the Bear: +20 Tame Taunt Power (Helm of the Bear Spirit) ::*Imbued Jewel of the Cat: +50 Safe Fall Modifier (Ring of Cat’s Grace) ::*Imbued Jewel of the Cuttlekin: +0.5 Jump Strength, +2 Dexterity (Ring of the Cuttlekin) ::*Imbued Jewel of the Deep Woods: +8 Earth Attunement, +4 Life Attunement, +3 Moon Attunement, (Ring of the Deep Woods) ::*Imbued Jewel of the Energetic Tamer: +0.2 Tame Move Speed (Boots of the Energetic Tamer) ::*Imbued Jewel of the Flame Fist: +15% Flame Fist Damage (Ring of Fire) ::*Imbued Jewel of the Frogkin: +0.5 Jump Strength, +2 Combat Dodge Modifier (Ring of the Frogkin) ::*Imbued Jewel of the Giant Pirate: +5% Player Scale (Pirate Tricorn Hat of the Cap’n) ::*Imbued Jewel of the Healer: +15% Life Range and Radius (Ring of Life) ::*Imbued Jewel of the Ice Fist: +15% Ice Fist Damage (Ring of Water) ::*Imbued Jewel of the Lagomorph: +3% Move Rate (Lavalliere of the Lagomorph) ::*Imbued Jewel of the Lich Kind: +15% Death Field Power (Ring of the Lich Kind) ::*Imbued Jewel of the Mouse: -20% Aggro Boost (Ring of the Mouse) ::*Imbued Jewel of the Ox: +50% Encumbrance Capacity (Belt of the Ox) ::*Imbued Jewel of the Ringmaster: +6 Tame Level Bonus (Ring of the Ringmaster) ::*Imbued Jewel of the Sage: -10% Magic Glyph Focus Cost (Sage’s Sash) ::*Imbued Jewel of the Silent Bandit: +100% Silent Movement Duration Bonus (Leather Bandit Boots) ::*Imbued Jewel of the Spurred: +3% Mounted Sprint Speed (Spurred Boots) ::*Imbued Jewel of the Stag: +1% Tame Chance Bonus (Helm of the Stag Spirit) ::*Imbued Jewel of the Stone Fist: +15% Stone Fist Damage (Ring of Earth) ::*Imbued Jewel of the Storm: +3% Air Damage (Acara’s Plate Helm of Defiance) ::*Imbued Jewel of the Tiny Bandit: -5% Player Scale (Leather Bandit Helm) ::*Imbued Jewel of the Unrooted: -10% Rooted (Spider Silk Belt) ::*Imbued Jewel of the Wolf: +10 Tame Creature Strength (Helm of the Wolf Spirit) ::*Imbued Jewel of the Zombie: +10% Death Summon Life Drain (Belt of Zombie Skin) ::*Imbued Jewel of Waning Fizzle: -5% Magic Fizzle Chance (Acara’s Plate Gauntlets of Defiance) *An additional round of artifact balance has been implemented. A spreadsheet has been prepared to show the specific stat changes (if any) for each artifact. This spreadsheet will be maintained to serve as a reference for players. Crafting artifacts have not received balance passes yet, and likely will receive their work for R91. Non-tiered artifacts will become tiered with potential stat changes for R91 and R92. These artifact balance changes help to correct many issues with artifacts being far more powerful than their crafted counterparts: :*Helms of the Bear, Stag, and Wolf Spirits now feature reduced Tame Level bonuses. Base stats such as Damage Resistance values for all three animal spirit helmets have also been reduced/normalized with leather helmet crafted gear items. :*Wand of Static Discharge has been renamed to the Wand of Wild Lightning. The Static Discharge Bonus present on this wand was also renamed to Wild Lightning and has received extra functionality to boost various aspects of Discharge, Lightning, and Chain Lightning. :*Ring of the Mouse now has a reduced Aggro bonus, scales more evenly between tiers, and dual wear restrictions for this ring have been removed. :*Ring of the Lich Kind now has significantly less Death Attunement bonus, and the Life Attunement/Healing Modifier penalties have been reduced greatly. Also, two Rings of the Lich Kind can now be equipped at the same time. The Ring of the Lich Kind has also received a very small bonus for Death Field Damage which scales by tier from 1% to 3%. :*Ring of the Ringmaster now has reduced Tame Level bonuses. :*Gloves of Control now have reduced Taming Specialization bonuses. :*Belt of Control now has reduced Tame Level bonuses. :*Obsidian Band now has reduced Magic Resistance bonuses and reduced fizzle penalty. :*Two-Handed Mace of Unsummoning now has an increased range (from 3 to 4), a slightly decreased critical damage bonus, a slightly increased damage from strength bonus, and a slightly increased critical hit chance to better match standard bonuses for two-handed maces. The weapon damage was increased significantly at lower tiers yet lowered slightly at upper tiers. The Two-Handed Mace of Unsummoning has also been renamed to the Two-Handed Mace of Elemental Slaying. :*Sword of Speed has been adjusted significantly. The base weapon damage bonus has been reduced and scales evenly between tiers, the strength modifier has been slightly reduced to match that of other swords, its range has been increased from 2.5 to 3 to match one-handed swords, and the critical hit chance has been greatly increased to match that of crafted swords. Also, a Rend bonus ranging from 2% to 10% has been added. :*Xen Penetrator bow has received significant updates. The Glyph Focus Cost penalty has been removed. The base damage for the weapon has been reduced slightly. The bonus from strength has been reduced to be equal to that of crafted bows, and the free attack clicks have been increased from 6 to 8 to match crafted bows. :*Warlock’s Chain has received significant changes. The attunement bonuses have been slightly lowered, and now all scale from 2 to 10 based on tier of the chain. Intelligence bonuses have been reduced and scale evenly between tiers from 3 to 15. Magic Resistance bonuses have been reduced and scale evenly between tiers from 2 to 10. The Adventure Level bonus now scales evenly between tiers. The spell reagent consumption penalty has been greatly reduced and now scales between tiers from 25% to 125% instead of 200% for all tiers. :*Staff of Xen now has reduced Rooted, Moon Attunement, and Earth Attunement, which now also scale evenly between tiers. All 3 penalties (Magic Glyph Focus Cost, the Sun Attunement, and the Skill Learning Speed) have been removed. :*Spider Silk Belt now features reduced Rooted and Dexterity bonuses. The Rooted and Attack Speed bonuses now scale evenly between tiers, and the Glyph Focus Cost penalty has been reduced and now scales between tiers. :*Shield of the Wicked King has received significant changes. Combat Block values have now been greatly reduced across all tiers to scale from 1 to 5, which is lower than the standard shield Combat Block value of 8. Draw Speed Bonuses have been normalized across all tiers, now scaling between 0.1 and 0.5. Cast Time Multiplier bonuses are now a flat bonus at 0.1 across all tiers. Strength bonuses across all tiers have been greatly reduced. The Focus Damage Rate penalty now scales evenly between tiers from 0.1 to 0.5. The Combat Health/Sec penalty now scales evenly between tiers from -1 to -5. :*Shield of Attraction now features reduced Combat Block values and now has the same fizzle chance penalty of 10% like other shields. This shield has retained its extra Durability Multiplier of 400% and still has a much higher chance to be hit for durability damage as other equipment items (to act as a durability damage sink). :*Shard of Night no longer has a Dexterity bonus or fizzle reduction. The base weapon stats are now equal to a basic dagger across all tiers. The Sun Magic penalty has been removed. Moon Attunement bonuses have been reduced slightly at Epic, but now scale from Common to Epic evenly by increments of 5. The Lunar Hours bonus now scales evenly from 1 to 2 across the tiers. :*Savage Sash of Swiftness now has reduced Attack Speed and Move Speed bonuses. :*Sage’s Sash now has a smaller Intelligence bonus across all tiers, and now features scaled penalties throughout the tiers which increases the penalty for Legendary and Epic versions, yet lowers the penalty for Common and Uncommon versions. :*Ring of Wisdom’s bonus for Intelligence has been reduced greatly, and the Strength and Dexterity penalties have been increased significantly. :*Ring of the Gambler now has a reduced Dexterity bonus, and the critical damage penalty has been greatly reduced. :*Ring of the Frogkin now features a reduced Jump Strength bonus, scaling from 0.2 to 1.0 between tiers, but the dual wear restrictions have been removed. :*Ring of the Cuttlekin now features a reduced Jump Strength bonus, scaling from 0.2 to 1.0 between tiers, but the dual wear restrictions have been removed. The ring now also features a reduced Dexterity bonus. :*Ring of the Brittle Brawn bonuses for Strength have been greatly reduced. :*Pirate Tricorn Hat of the Cap’n now features a reduced Move Rate bonus, and this bonus now scales evenly between tiers from 2% to 10%. This hat now also has reduced Magic Resistance bonuses. :*Necklace of Cautious Precision now has a reduced Dexterity bonus, but also features a smaller movement penalty. :*Leather Quiver of Jealousy now has reduced Blinding Shot Damage and Chaos Attunement bonuses. Also, the Draw Speed bonus is now 0.1 across all tiers, meaning a reduction in tiers Uncommon through Epic. :*Leather Bandit Armor Set has received significant changes: ::*The Epic Leather Bandit Boots now have 8 Dexterity instead of 9. ::*The Leather Bandit Chest pieces now have greatly reduced weapon damage bonuses. ::*The Leather Bandit Gloves now have Dexterity bonuses that evenly scale by tier, the poison effectiveness bonus has been reduced, and the fizzle penalty is now at 4% instead of 2% to match crafted leather gloves. ::*The Epic Leather Bandit Helm now has improved Light Armor Skill Focus Cost reduction, but the tame level bonus has been reduced from 9 to 8. ::*The Leather Bandit Leggings now feature improved Dexterity scaling between tiers, a reduced Bludgeon Stun Effectiveness, and reduced Attack From Behind bonuses. :*Lavalliere of the Lagomorph now features reduced Movement and Attack Speed bonuses. Also, the Strength penalty has been removed. :*Halberd of the Sun has received significant updates to its base weapon stats so that it more closely matches base stat values with crafted halberds. Range has increased to 4 from 3.5, base weapon damage has decreased at upper tiers, critical damage bonus has been slightly reduced, bonus from strength has been slightly reduced, critical hit chance has increased significantly, and free attack ticks have increased by 1. :*Daemon Trident has been significantly adjusted to feature standard crafted trident base values. Range has slightly increased, base damage has been greatly lowered, base critical damage has increased significantly. Also, bonus from strength has been normalized which will show a slight reduction at higher tiers yet an increase at lower tiers. Base critical chance now matches crafted counterparts and has been lowered, and number of free attack ticks has been increased to 5 to match crafted tridents as well. The amount of chaos attunement provided has been significantly decreased to max at 30 with Epic versions, and push/pull bonuses are now normalized at 10% like crafted tridents. Also, the Daemon Trident now features a Confusion Resistance bonus. :*Cutlass of the Swashbuckler has received significant modifications. The range has been increased from 2.5 to 3 to match crafted 1-Handed Swords, and the base damage has been greatly reduced, but is still higher than crafted 1-Handed Swords. Bonus from strength was slightly lowered, but the base chance for critical hit was greatly increased to match crafted swords. Also, an Attack From Behind Damage bonus was added which scales with tier from 1.5% to 7.5%, and the Pick Pocket and Sneak Attack bonuses now scale with tier from 5% to 25%. :*Crossbow of Accuracy has received significant changes. The range has been lowered to be normalized with crafted crossbows. The base damage of the lower tiers has been increased, and the base damage for the Epic version has been slightly reduced, but still exceeds crafted crossbows slightly. Critical Damage bonuses have been lowered to match that of crafted crossbows, and bonus from strength has been raised to be normalized with crafted crossbows. The free attack clicks have been reduced to 10, which is still 2 greater than crafted crossbows. :*Boots of the Energetic Tamer have received reduced Move Speed bonuses, and the Tame Move Speed bonuses at higher tiers have been increased yet slightly lowered at lower tiers to improve scaling. The Legendary Focus bonus is now set at 80 instead of 70 to fix a scaling issue, and the fizzle penalty now scales between 1% and 5%, increasing the penalty for Rare, Legendary, and Epic versions. :*Belt of the Zombie Skin now feature reduced Death Attunement and Death Summon Life Drain bonuses, and fire and sun resistance penalties have been added. :*The Belt of the Dedicated now features greatly reduced Strength and Damage Avoidance bonuses, and a slightly reduced Aggro Boost bonus. Also, the belt’s fizzle penalty is now greatly reduced. :*Ancient Two-Handed Sword was received the same benefits as recent changes to crafted Two-Handed swords in regards to base stats. In this regard, this sword’s range, critical hit bonus, and free attack ticks have been increased. The base weapon damage has been reduced slightly. Also, the sword has been renamed to the Two-Handed Sword of Elf Slaying. :*Ancient Staff of Death has received significant changes. Its attunement now scales evenly between tiers, and all penalties have been removed. Undead Mastery has been removed. Summon Undead Effectiveness now scales with tier. Summon Decay Speed now scales with tier and caps slightly higher. :*Ancient Staff of Anarchy has also received significant changes. Its Chaos Attunement now scales evenly with tiers, and the Magic Resistance penalty has been converted to a magic resistance bonus scaling between 2% and 10%. The Chaotic Feedback bonus now scales evenly with tiers. :*The Acara armor set has received significant adjustments: ::*The boots now feature a reduced Combat Dodge Modifier. ::*The chest now features more Focus. ::*The greaves now feature reduced Damage Avoidance. ::*The gauntlets and helm now feature reduced Air Attunement. ::*The shield now features less Air Stun Effectiveness and this stat is now tied into the set bonus so that it scales with number of items worn within the set. ::*For all of the pieces of the Acara set, instead of scaling from low fizzle penalty to a near-zero penalty, they scale from the fizzle penalty expected from plate armor down to the fizzle penalty of chain armor. ::*Each piece has received a flat rate +2% Air Damage which is not affected by the set bonus. *Chaos and Chaos Warding Gem and Jewel recipes are added to appropriate alchemy merchants. *Various rugs have been added to crafting recipes available for the Textile Crafting Station and removed from decoration merchants. *Crafted rings and necklaces have improved base stats to help them be more competitive with artifacts: :*Copper: +4 Dexterity :*Bronze: +4 Dexterity,+2 Strength :*Constantan: +4 Dexterity, +2 Intelligence :*Iron: +4 Strength :*Meteoric Iron: +4 Strength, +2 Dexterity :*White Iron: +4 Strength, +2 Intelligence :*Gold: +5 Intelligence :*Silver: +1 Intelligence, +5 Magic Resistance *Base stats for crafted belts have increased to help make them more competitive with artifacts. :*Cloth: +6 Intelligence :*Leather: +6 Dexterity :*Heavy: +6 Strength *Old versions of crafted weapons and armor have received durability increases to account for recent increases to the standardized durability for those slots. The changes are as follows: :*Bone Legs: +10 :*Bone Feet, Bone Hands, Other Legs: +25 :*Chests, Bows: +20 :*Helms, Hands, Feet, Backs, Shields, 1H Melee Weapons, Necks, Rings: +15 :*2H Melee Weapons: +40 :*Belts: +65 *The Practice Dummy should now respawn properly after 5 seconds. Also, an issue was fixed which prevented respawn. *Black Cutworm Cupcake now only requires 3 cutworms instead of 5 to make 5 cupcakes *The Acara Guantlets are now Acara Gauntlets, fixing a typo on all 10 versions. *All crafted jewelry items now provide item effects in their name. For instance, a crafted ring that’s been socketed with an Imbued Chaos Gem would be called a Ring of Greater Chaos. *Fixed the Thimble of Evelyn’s tooltip description. *The Yoke description has been corrected to indicate the blacksmith station instead of carpentry station. *Gustball Insignia’s now sell at large quantities at crafting merchants to mirror amounts available for like items. *The Shrines of Life, Water, and Air now require new version artifacts to be crafted instead of the old legacy versions. *Warlock Chain recipe now utilizes the new version of the Heart of Vrul, not the legacy version. *The Chain of Mystic and Elemental Power recipes now accept the new versions of the ring artifacts. *The Lute String recipe now requires 3 Leather and 9 Wax and yields 8 Lute Strings instead of 1. *The Kobold Distillation Device can now have decorations placed upon it, and it can now also be placed on other decorations such as castle walls and blocks. *The old/legacy version of the Ringmaster’s Vest (all tiers) can now be socketed with gems *Crafted cloth and leather belts can now be masterworked. *All casks can now be placed as POT decorations, and they now have more flexibility in placement which allows for staggered stacking. *Small, Medium, and Large Stone Ruins can now be placed in basements in dungeons. *The Ladybug Backpack can now be opened when placed as a decoration. *Daggers and short swords can now be reshaped. *The GM Potion timescale option is now capped at 2X. Be on the look out for upcoming “training party” potions are being created that will give lasting buff circle that grants a large training speed boost for those hosting training parties! *The Small Fancy Pavilion can be placed as a decoration once again.
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