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====Release 89 Patch Notes!==== [[Image:item_ancient_xenossian_leggings.jpg|800px]] ====Crafting, Decoration, Gear, & Consumable Changes: *New durability standards have been applied to all newly created gear, whether it be an upgraded artifact or a purely crafted gear item. These new standards are a result of adding in the 50 durability formerly offered with exceptional crafts directly into the base durability values of each item. :*Artifacts now feature slightly lower durability standards than crafted gear and will degrade about 10% more quickly. :*Any newly crafted item, newly looted item, or newly combined artifact will feature the durability and durability damage multipliers as indicated below: ::*Artifacts: :::*Helm – 130 :::*Chest – 200 :::*Gloves – 130 :::*Legs – 175 :::*Boots – 130 :::*Belt – 150 :::*Back – 150 :::*Ring – 130 :::*Necklace – 130 :::*1H Melee – 150 :::*2H Melee – 220 :::*Bows/Crossbow – 200 :::*Shield – 150 :::*Off-Hand – 150 :::*Durability Damage Multiplier, Plate – 2.7 :::*Durability Damage Multiplier, Chain – 1.8 :::*Durability Damage Multiplier, Leather – 1.3 :::*Durability Damage Multiplier, Others – 0.9 ::*Crafted Gear: :::*Helm – 145 :::*Chest – 220 :::*Gloves – 145 :::*Legs – 200 :::*Boots – 145 :::*Belt – 165 :::*Back – 165 :::*Ring – 145 :::*Necklace – 145 :::*1H Melee – 165 :::*2H Melee – 240 :::*Bows/Crossbow – 220 :::*Shield – 165 :::*Off-Hand – 165 :::*Durability Damage Multiplier, Plate – 3 :::*Durability Damage Multiplier, Chain – 2 :::*Durability Damage Multiplier, Leather – 1.5 :::*Durability Damage Multiplier, Others – 1 ::*Bone Armor: :::*Helm – 150 :::*Chest – 250 :::*Gloves – 150 :::*Legs – 210 :::*Boots – 150 *Exceptional crafting results now provide the following bonuses instead of +50 durability: :*Weapons with critical/exceptional success now receive +2.5% (1-Handed) or +5% (2-Handed) bonus to Weapon Durability Effectiveness. :*Armor and miscellaneous gear items with critical/exceptional success now receive +1% bonus to Armor Durability Effectiveness. :*Shields with critical/exceptional success now receive +5% bonus to Shield Durability Effectiveness. *Adjustments were made to base stats of crafted weapons to provide more uniformity across weapons within the same category. Also, crafted items received various stat increases to to become more competitive with artifact weaponry. In an upcoming continuation of balance work for artifacts to be revealed in R90 and R91, many artifact weaponry base values will diminish slightly. *All existing artifacts that have tiers (Common through Legendary only) already present in player inventories and storage, are now considered “Legacy” artifacts. Their tooltip descriptions indicate instructions on how these items can be utilized going forward. :*Legacy artifact tooltip descriptions are as follows: “This is a legacy version of this artifact, but it can still be equipped as is. To use this artifact in upgrade recipes, it must be salvaged to receive a low durability variant of the newer artifact version. That low durability variant can be used in upgrade recipes, and it can also be salvaged for Ancient Essences.” :*The reason there are new versions of the same artifact (as well as all crafted gear items), is because if 50 durability was added to gear items already present in the game which had previously received an old exceptional bonus would receive an EXTRA 50 durability. And since artifacts are used in recipes to upgrade, to allow the crafting system to recognize matching artifacts for upgrade recipes, first the old Legacy artifacts must be converted to the new versions so the recipes can recognize that matching artifacts were in fact provided to the crafting table. :*Old versions of Epic artifacts were not added to this Legacy salvage concept since they are not utilized in upgrade recipes. They will still salvage into essences as expected. *Non-tiered artifacts such as Cabalist Hoods and Cabalist Weaponry, as well as items such as the Torch of Jerik, still feature the same salvage results as before and have yet been tiered. So if players wish to hold off salvaging these a bit longer, you’ll soon be able to combine them or salvage for components, but no new salvage results for these items were added. *Artifact upgrade recipes now require Ancient Essences. Common to Uncommon requires 1. Uncommon to Rare requires 2. Rare to Legendary requires 4. Legendary to Epic requires 6. *Rare, Legendary, and Epic Artifacts now yield fewer essences when salvaged. *Artifact Balance (Initial): :*Attunement values for Rings of Attunement have all been reduced, yet they’ve received an extra 30 durability due to the new standardized durability values. :*The Attunement bonuses for the Ring of the Deep Woods have been realigned, and the penalty resistance reductions have been adjusted to mirror the bonuses within the opposite schools of magic. :*Vexlyn’s Ember of Conflagration now has a reduced attunement bonus, the Intelligence bonus is now scaled with tier, the fizzle reduction has been normalized with wands, and the penalties have been reduced. :*Thunder Branch now has a reduced attunement bonus, the intelligence bonus is now scaled with tier, the fizzle reduction has been normalized with wands, the Earth Attunement penalty has been reduced, and a Magic Glyph Focus Cost penalty (identical to the newly reduced Vexlyn’s Wand penalty) has been added. :*Wand of Static Discharge and Wand of Undying Embers have had their penalties removed. The Fire Speed Bonus has been removed from the Wand of Undying Embers. :*9 Off-Hand items have been balanced to feature attunement and summon improvements only, though the Ankh of Sacrifice has retained its focus regeneration since there is no life summon ability available. Attunement amounts for all 9 Off-Hand items have been reduced. :*The Ankh of Sacrifice and the Ankh of Wala have been converted to Off-Hand items and now only function in left hand slot. Both received large reductions in attunement bonuses to balance with their Off-Hand brethren and to prep for upcoming skill tree balance work. :*Acara Shield’s Air Stun Effectiveness now scales with tier. *Mundane items such as Rusty Spatulas, Beakers, Flasks, Jars, Ceramic Bowls, Paintings, Maps etc. can now be salvaged: :*Quartz Chunk has been renamed to Quartz and added to many glass item salvage results. Quartz will be utilized in upcoming new recipes. :*All mundane items now feature a tooltip description to indicate the uses for the item. An example would be, “This item can be sold, used as a decoration, or salvaged at a carpentry station for wood scraps, canvas fabric, or various other items.” :*Mundane loot items have all received slightly increased gold values in case players still wish to sell these items, regardless of the salvage improvements. :*Some mundane items available on NPC merchants have either been removed from merchants or have had their purchase prices increased to discourage mass purchase/salvaging of NPC merchant items. :*A new crafting material known as “Bone Powder” has been added to the game which will be utilized in many upcoming recipe additions to the game. Bone Powder is obtained by salvaging various bones which drop as loot. :*Many mundane items have had their names changed to better describe their appearance, to help differentiate them with other mundane items, and to provide more flexibility in how these items can be utilized for salvage or upcoming improvements to their purpose. An example of this would be, “Green Spice Jar” was renamed to “Jar of Green Powder” which affords more flexibility in salvage results since “powder” is less specific than “spice.” :*Many mundane items missing from loot have been added to lower tier loot tables. :*Several additional mundane items never before available to players have been added to lower tier loot tables. :*Salvaging mundane items that are stolen yield slightly lower primary results, and a have a much smaller chance to provide special rare results. For instance, a stolen Green Cloth Bolt will provide 1-2 fabric scrap as it’s primary result, with a much less chance to provide items like threads and actual bolts of cloth, while the looted version provides 1-3 fabric scrap as its primary result and has a considerably higher chance to provide special salvaging results. :*Gold and Silver Goblets now provide many more gold and silver scraps. Stolen versions of these goblets provide significantly less gold and silver scraps, but they are still worthwhile to steal if you happen to pass by one. :*A small number of mundane items, primarily mugs, cups, and goblets, have been reassigned to mundane item salvage tables. This means these items now have a small chance to also provide interesting rare results when salvaged. :*Small Ball of Clay has been added to the game and drops from salvage results for ceramic/pottery type items. A recipe will soon be added to the game which will allow these balls of clay to be combined into clay blocks. Additional uses for clay will be added to the game in future. :*Many maps have been removed from bookseller merchants, but Imps now have a very significant chance to drop all maps. These are the maps that were recently added to crafting recipes to create framed versions. These maps now also have salvage options for wood pulp, with more interesting salvage results to come in the future. :*Here is a list of all the mundane items that were addressed in this round of salvage love: ::*Beaker ::*Beaker Tongs ::*Black Striped Cloth Spool ::*Blue Cloth Spool ::*Boiler Glass ::*Bowl of Black Powder ::*Bowl of Orange Powder ::*Bowl of Red Powder ::*Bowl of Yellow Powder ::*Brown Cylindrical Jug ::*Brown Rounded Jug ::*Bucket ::*Candle in Bulb Base ::*Ceramic Cup ::*Ceramic Goblet ::*Ceramic Mug ::*Ceramic Pitcher ::*Ceramic Plate ::*Chamberstick Candle ::*Clear Pyramid Bottle ::*Condenser ::*Conical Flask ::*Diamond Cloth Bolt ::*Digging Shovel ::*Dirty Cutting Board ::*Dirty Rolling Pin ::*Dirty Wooden Spoon ::*Dotted Cloth Spool ::*Dragon Claw ::*Dragon Jawbone ::*Dragon Leg Bone ::*Dragon Rib ::*Dragonbone Throne ::*Empty Ceramic Jug ::*Empty Ruined Sack ::*Empty Test Tube Rack ::*Filled Beaker ::*Filled Boiler Glass ::*Filled Condenser ::*Filled Flask ::*Filled Glass Bottle With Stand ::*Filled Pyramid Bottle ::*Filled Round Bottle ::*Filled Small Square Bottle ::*Filled Test Tube ::*Filled Test Tube Rack ::*Flat Shovel ::*Flimsy Hoe ::*Green Cloth Bolt ::*Green Striped Cloth Spool ::*Jar of Green Powder ::*Jar of Orange Powder ::*Jar of Red Powder ::*Jar of White Powder ::*Large Ceramic Bowl ::*Large Flat Shovel ::*Large Pewter Bowl ::*Large Square Bottle ::*Maps (All 26 versions) ::*Mosaic of the Avatar ::*Oil Lamp Burner ::*Painting (Butcher Shop) ::*Painting (Ladies in Waiting) ::*Painting (Lakeside Sunrise) ::*Painting (Pastoral Village) ::*Painting (Portrait of a Gentleman) ::*Painting (Portrait of a Lady) ::*Pewter Cup ::*Pewter Jug ::*Pewter Mug ::*Pewter Pitcher ::*Pewter Plate ::*Pitchfork ::*Plow ::*Portrait of Envy Angel ::*Pristine Skeleton Rib Cage ::*Pyramid Bottle ::*Rectangular Bottle ::*Red Cloth Bolt ::*Round Bottle ::*Round Flask ::*Rusty Bowl ::*Rusty Deep Pan ::*Rusty Fork ::*Rusty Kettle ::*Rusty Knife ::*Rusty Ladle ::*Rusty Mug ::*Rusty Pan ::*Rusty Plate ::*Rusty Spatula ::*Rusty Spoon ::*Scale ::*Scythe ::*Short Ceramic Vase ::*Skeleton Hib Bone ::*Small Clear Square Bottle ::*Small Knife ::*Small Odd Skull ::*Small Round Flask ::*Small Square Bottle ::*Small Square Jar (Green) ::*Small Square Jar (Red) ::*Small Square Jar (White) ::*Small Square Jar (Yellow) ::*Square Jar (Black) ::*Square Jar (Blue) ::*Square Jar (Brown) ::*Square Jar (Yellow) ::*Square Shovel ::*Striped Cloth Bolt ::*Tabletop Candelabra ::*Tall Ceramic Vase ::*Test Tube ::*Test Tube With Cork ::*Trowel ::*Wood Bowl ::*Wood Plate ::*Wood Serving Bowl ::*Wood Serving Plate ::*Wooden Mug ::*Yoke *Planting and watering only consumes a bucket of water 10% of the time. *Crafted belts can now be enchanted and masterworked. *Jar of Yeast Culture has been renamed to Yeast. *Animal Bones have been removed from NPC merchants. *The Belt of Control has received an improved tooltip description. *The Fine Oak Furniture Set can now be placed upon castle walls and blocks or other decorations which allow it. *Ancient Xenossian Plate Chest Armor is no longer tagged as “medium” armor. It has been changed to “heavy” as intended so heavy armor skills will function in conjunction while wearing it. *The Cherry Blossom Dress pattern can now be applied to chest slot items, and it can now be placed as POT decoration. *Uncommon Staff of Xen now properly indicates the tier in the display name. *Rare Spurred Boots no longer provide a double focus bonus and properly apply 70 focus. *Legendary Spurred Boots now properly provide the Mounted Sprint Speed bonus like the other tiers. *Uncommon Spider Silk Belt now indicates the tier in the display name for this artifact. *The female Shogun chest armor has been adjusted around neck/upper chest to mitigate stretching. *Closed a gap in the neck on female Shogun and Dark Shogun chest armor pieces. *Fixed an LOD issue with Saddle & Bags with Stand. *All hot tubs can now be placed as POT decorations. *Improved the store entry descriptions for string lights to indicate they will most likely need to be scaled down in size to fit in row-sized homes. *Spring Fountain with Floating Candles once again has candles that light up. *Renamed dungeon transition pieces for Stone Dungeon to Ancient Stone so the blueprint, the recipe, and the item match in nomenclature. *Tooltip descriptions were added to all seeds to aid players with determining watering and harvest times. *Crafting Stations and Printing Presses can now be placed upon other items such as castle walls. *The Faerie Belt is now properly flagged as a premium non-artifact item. *Mounts can now be used from the inventory even if locked.
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