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=Enchantment Recipe & Enchanting an Item= Enchanting an item will apply a bonus effect on the item (see below for a list of bonus effects). You can place a maximum of successful 5 enchants on an item (provided the item has enough durability); however, there is no limit to the number of enchant failures an item can have. Once a specific enchant bonus is placed on an item, it will not be offered again on subsequent attempts to enchant the item. With each successful enchant, the success rate of the subsequent enchants on that item will decline. A successful enchant will lower the item's durability by various amounts (except when the enchantment is Durability Effectiveness). An unsuccessful enchant will also lower the item's durability. An item with 30 or less durability cannot be enchanted. The following items can be enchanted when their [[Durability]] is more than 30: * [[Crafted Equipable|Player Crafted Equipment]] * [[Artifacts]] that are not musical instruments. The following items <span style="color:fuchsia">''cannot''</span> be Enchanted: * [[Ephemeral Relics]] * [[Pet Equipment]] * Items with 30 durability or less * Musical Instruments To maximize your chance of optimally enchanting an item: * Increase the level of your [[Enchantment Proficiency]] skill. * Use an [[Expert Alchemy Station]] (which will give you +5 to your overall [[Enchantment Proficiency]]). * Obtain the [[Devotional of Honesty]] buff (which will give you +3 to +5 to your overall [[Enchantment Proficiency]]). * Equip a Mortar and Pestle that gives additional [[Alchemy Success Chance]] (such as [[Mortar and Pestle with Heavy Iron Engravings]]) or additional [[Alchemy Proficiency]] (such as [[Mortar and Pestle with True Bronze Engravings]]) - see [[Tools]] for more details on types of Mortar and Pestle. * Equip 2 rings that each have an [[Alchemy Enchantment]] bonus, i.e. either a [[Ring of Chrysopoeia]] (ideally Epic level) or a ring socketed with [[Imbued Jewel of the Master Alchemist]] (which provides the same bonus as an epic Ring of Chrysopoeia). * Equip a necklace/amulet that has an [[Alchemy Enchantment]] bonus (i.e. the necklace is socketed with an [[Imbued Jewel of the Master Alchemist]]). <br clear="all"/> ==Recipe== {{Crafting Box |skill=Alchemy |skillrequirement=1 |tool=1 Mortar and Pestle |ingredient=1 Crafted Equipable;10 Mandrake Root;5 Gold Ingot |output=1 Enchanted Equipable |teachable=Teachable |lastseen=105 }} ==Bonus Effects Applied by Enchantment== {| class="sotawikitable slim" | '''Enchantment''' | '''Bonus''' | '''Durability Cost''' | '''Equipment Item''' |- ! colspan="25" | [[Enchantment]] |- ! colspan="25" | [[Weapon Enchantment]] (Weapon, Offhand item, Shield, Ring, Necklace)<br> [[Armor Enchantment]] (Armor except Shield, Back Slot Item, Belt) |- ! colspan="25" | Chest and Leg Armor / One-Handed Weapons / Shield |- | Dexterity (+2) | +7.2 Dexterity | -20 Maximum Durability | All |- | Major Dexterity (+3) | +10.8 Dexterity | -28 Maximum Durability | All |- | Durable (+3) | +9% [[Armor Durability Effectiveness]] | None | Chest, Leg |- | Durable (+3) | +9% [[Weapon Durability Effectiveness]] | None | One-handed Weapon, Shield |- | Focus (+2) | +35.8 Focus | -20 Maximum Durability | All |- | Major Focus (+3) | +53.8 Focus | -28 Maximum Durability | All |- | Health (+2) | +35.8 Health | -20 Maximum Durability | All |- | Major Health | +53.8 Health | -28 Maximum Durability | All |- | Intelligence (+2) | +7.2 Intelligence | -20 Maximum Durability | All |- | Major Intelligence (+3) | +10.8 Intelligence | -28 Maximum Durability | All |- | Strength (+2) | +7.2 Strength | -20 Maximum Durability | All |- | Major Strength (+2) | +10.8 Strength | -28 Maximum Durability | All |- ! colspan="25" | Boots / Gloves / Helms / Rings / Necklace |- | Dexterity (+2) | +3.6 Dexterity | -10 Maximum Durability | All |- | Major Dexterity (+3) | +5.4 Dexterity | -14 Maximum Durability | All |- | Durable (+3) | +4.5% [[Armor Durability Effectiveness]] | None | Boot, Glove, Helm |- | Durable (+3) | +4.5% [[Weapon Durability Effectiveness]] | None | Ring, Necklace |- | Focus (+2) | +17.9 Focus | -10 Maximum Durability | All |- | Major Focus (+3) | +26.9 Focus | -14 Maximum Durability | All |- | Health (+2) | +17.9 Health | -10 Maximum Durability | All |- | Major Health | +26.9 Health | -14 Maximum Durability | All |- | Intelligence (+2) | +3.6 Intelligence | -10 Maximum Durability | All |- | Major Intelligence (+3) | +5.4 Intelligence | -14 Maximum Durability | All |- | Strength (+2) | +3.6 Strength | -10 Maximum Durability | All |- | Major Strength (+2) | +5.4 Strength | -14 Maximum Durability | All |- ! colspan="25" | Two-handed Weapons |- | Heavyweight Dexterity (+2) | +14.3 Dexterity | -40 Maximum Durability | All |- | Heavyweight Major Dexterity (+3) | +21.5 Dexterity | -55 Maximum Durability | All |- | Heavyweight Durable (+3) | +17.9% [[Weapon Durability Effectiveness]] | None | All |- | Heavyweight Focus (+2) | +71.7 Focus | -40 Maximum Durability | All |- | Heavyweight Major Focus (+3) | +107.5 Focus | -55 Maximum Durability | All |- | Heavyweight Health (+2) | +71.7 Health | -40 Maximum Durability | All |- | Heavyweight Major Health | +107.5 Health | -55 Maximum Durability | All |- | Heavyweight Intelligence (+2) | +14.3 Intelligence | -40 Maximum Durability | All |- | Heavyweight Major Intelligence (+3) | +21.5 Intelligence | -55 Maximum Durability | All |- | Heavyweight Strength (+2) | +14.3 Strength | -40 Maximum Durability | All |- | Heavyweight Major Strength (+2) | +21.5 Strength | -55 Maximum Durability | All |- ! colspan="25" | Belts / Backpacks / Cloaks / Quivers / Wings |- | Minor Dexterity (+1) | +3.6 Dexterity | -10 Maximum Durability | All |- | Dexterity (+2) | +7.2 Dexterity | -20 Maximum Durability | All |- | Major Dexterity (+3) | +10.8 Dexterity | -28 Maximum Durability | All |- | Durable (+3) | +9% [[Armor Durability Effectiveness]] | None | Backpacks, Cloaks, Quivers, Wings |- | Minor Focus (+1) | +17.9 Focus | -10 Maximum Durability | All |- | Focus (+2) | +35.8 Focus | -20 Maximum Durability | All |- | Major Focus (+3) | +53.8 Focus | -28 Maximum Durability | All |- | Minor Health (+1) | +17.9 Health | -10 Maximum Durability | All |- | Health (+2) | +35.8 Health | -20 Maximum Durability | All |- | Major Health | +53.8 Health | -28 Maximum Durability | All |- | Minor Intelligence (+1) | +3.6 Intelligence | -10 Maximum Durability | All |- | Minor Strength (+1) | +3.6 Strength | -10 Maximum Durability | All |- | Strength (+2) | +7.2 Strength | -20 Maximum Durability | All |- | Major Strength (+2) | +10.8 Strength | -28 Maximum Durability | All |- |} * Values shown are first time Enchant with Weapon Enchant and Armor Enchant skills at 199. * Each successive Enchantment increases these values slightly (Minor Strength applied as a fifth Enchantment will be stronger than if it's applied first, for instance). Unlike Masterworking, this rule also applies to the Durability Enchantment, which gives a higher percentage if applied in later enchantments. ==Bonus Effects Applied by Enchantment of Items Socketed with a Gem/Jewel== *When you [[Socketing|Socket]] a specific Gem or Jewel into a piece of equipment, a set of specific enchantments have a chance to be placed on the item (along with the enchantments listed above). These enchantments will only be available if the piece of equipment has a specific Gem or Jewel socketed on the item, and is different depending on the equipment piece. *'''These gem socketed specific effects do NOT work on Ranged Weapons.''' {| class="sotawikitable slim" | '''Enchantment''' | '''Bonus''' | '''Durability Cost''' | '''Equipment Item''' |- ! colspan="25" | [[Enchantment]] |- ! colspan="25" | [[Weapon Enchantment]] and [[Armor Enchantment]] skills |- ! colspan="25" | [[Atenism Gem]] - [[Atenism Ward Gem]] (Sun - Garnet) |- | Moon Resistance (+3) | +17.9 Moon Resistance | 0 | Chest |- | Sun Attunement (+3) | +17.9 Sun Attunement | 0 | Wands |- | Heavyweight Sun Attunement (+3) | +35.8 Sun Attunement | 0 | Staves |- | Sunlight (+3) | Adds a light effect to the item when equipped. | -40 Maximum Durability | Chest |- | Sun Strength (+3) | On Hit (5%): Strength Bonus at Day. | -40 Maximum Durability | Chest |- | Solar Flare Power (+3) | +26.9% [[Solar Flare]] Damage | -30 Maximum Durability | Chest |- | Blind (+3) | On Hit (10): [[Blind]] | -40 Maximum Durability | Weapon |- | Blistering Ray (+3) | On Hit (10%): [[Blistering Ray]] | -40 Maximum Durability | Weapon |- ! colspan="25" | [[Atenism Jewel]] - [[Atenism Ward Jewel]] (Sun - Garnet) |- | Sun Strength Chance (+3) | +1.8% Sun Strength Chance | -15 Maximum Durability | Necklace, Ring |- | Blistering Ray Power (+3) | +22.4% [[Blistering Ray]] Damage | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Chaos Gem (Refined Gemstone)|Chaos Gem]] - [[Chaos Ward Gem (Refined Gemstone)|Chaos Ward Gem]] (Chaos - Obsidian Chip) |- | Chaos Bolt Power (+3) | +17.9% [[Chaos Bolt]] Damage | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Chaos Bolt Power (+3) | +35.8% [[Chaos Bolt]] Damage | -55 Maximum Durability | Two-handed Weapon |- | Magic Resistance (+3) | +6.3 Magic Resistance | 0 | Chest |- | Tabula Rasa Range (+3) | +35.8% [[Tabula Rasa]] Range | -30 Maximum Durability | Chest |- | Torpid Torment Focus Damage Rate (+3) | +14.3% [[Torpid Torment]] Focus Damage Rate | -30 Maximum Durability | Weapon |- | Torpid Torment Range (+3) | +26.9% [[Torpid Torment]] Range | -30 Maximum Durability | Chest |- ! colspan="25" | [[Chaos Jewel (Refined Gemstone)|Chaos Jewel]] - [[Chaos Ward Jewel (Refined Gemstone)|Chaos Ward Jewel]] (Chaos - Obsidian Chip) |- | Summon Daemon Power (+3) | +9 Summon Daemon Power | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Gaiaism Gem]] - [[Gaiaism Ward Gem]] (Earth - Emerald) |- | Air Resistance (+3) | +17.9% Air Resistance | 0 |Chest |- | Earth Attunement (+3) | +17.9 Earth Attunement | 0 | Wands |- | Heavyweight Earth Attunement (+3) | +35.8 Earth Attunement | 0 | Staves |- | Stone Arrow Strength Power (+3) | +26.98% [[Stone Arrow]] Strength Bonus | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Stone Arrow Strength Power (+3) | +53.8% [[Stone Arrow]] Strength Bonus | -40 Maximum Durability | Two-handed Weapon |- | Strength of Earth Power (+3) | +26.9% [[Strength of Earth]] Power | -30 Maximum Durability | Chest |- | Tremor (+3) | On Hit (10%): [[Tremor]] | -40 Maximum Durability | All Weapons |- | Weapon Power (+3) | On Hit (5%): Weapon Strength Damage | -40 Maximum Durability | Chest |- ! colspan="25" | [[Gaiaism Jewel]] - [[Gaiaism Ward Jewel (Refined Gemstone)|Gaiaism Ward Jewel]] (Earth - Emerald) |- | Root Range (+3) | +0.9 [[Root]] Range | -15 Maximum Durability | Necklace, Ring |- | Tremor Power (+3) | +13.4% [[Tremor]] Damage | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Lunaism Gem]] - [[Lunaism Ward Gem (Refined Gemstone)|Lunaism Ward Gem]] (Moon - Amethyst) |- | Deadly Night (+3) | On Hit (5%): Critical Bonus at Night | -40 Maximum Durability | Chest |- | Moon Attunement (+3) | +17.9 Moon Attunement | 0 | Wands |- | Heavyweight Moon Attunement (+3) | +35.8 Moon Attunement | 0 | Staves |- | Moonlight (+3) | Adds a light effect to the item when equipped. | -20 Maximum Durability | Chest |- | Night Step Range (+3) | +13.4% [[Night Step]] Range | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Night Step Range (+3) | +26.9% [[Night Step]] Range | -55 Maximum Durability | Two-handed Weapon |- | Shadow Form Length (+3) | +26.9% [[Shadow Form]] Length | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Shadow Form Length (+3) | +53.8% [[Shadow Form]] Length | -55 Maximum Durability | Two-handed Weapon |- | Sun Resistance (+3) | +17.9 Sun Resistance | 0 | Chest |- ! colspan="25" | [[Lunaism Jewel]] (Moon - Amethyst) |- | Deadly Night Chance (+3) | +1.8% Deadly Night Chance | -15 Maximum Durability | Necklace, Ring |- | Deadly Night Power (+3) | +9% Deadly Night Power | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Necromancy Gem]] - [[Necromancy Ward Gem (Refined Gemstone)|Necromancy Ward Gem]] (Death - Onyx) |- | Corpse Explosion Power (+3) | +35.8% Corpse Explosion Damage | -30 Maximum Durability | Chest |- | Death Attunement (+3) | +17.9 Death Attunement | 0 | Wands |- | Heavyweight Death Attunement (+3) | +35.8 Death Attunement | 0 | Staves |- | Death Ray Power (+3) | +26.9% [[Death Ray]] Damage | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Death Ray Power (+3) | +53.8% [[Death Ray]] Damage | -55 Maximum Durability | Two-handed Weapon |- | Drain Health (+3) | On Hit (10%): Drain Health | -40 Maximum Durability | Weapons |- | Life Resistance (+3) | +17.9% Life Resistance | 0 | Chest |- | Near Death Power (+3) | +17.9 Near Death Damage Bonus | -30 Maximum Durability | Chest |- ! colspan="25" | [[Necromancy Jewel]] - [[Necromancy Ward Jewel (Refined Gemstone)|Necromancy Ward Jewel]] (Death - Onyx) |- | Drain Health Power (+3) | +13.4% Drain Health Damage | -15 Maximum Durability | Necklace, Ring |- | Death Creature Damage (+3) | +9% Summoned Death Creature Damage | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Sorcery Gem]] - [[Sorcery Ward Gem]] (Fire - Ruby) |- | Fire Attunement (+3) | +17.9 Fire Damage | 0 | Wand |- | Heavyweight Fire Attunement (+3) | +35.8 Fire Damage | 0 | Staves |- | Fire Damage (+3) | +4.5% Fire Damage | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Fire Damage (+3) | +9% Fire Damage | -55 Maximum Durability | Two-handed Weapon |- | Ignite (+3) | On Hit (10%): Ignite | -40 Maximum Durability | Weapon |- | Fire Range (+3) | +4.5% Fire Range | -30 Maximum Durability | Chest |- | Weapon Swiftness (+3) | On Hit (5%): Weapon Speed | -40 Maximum Durability | Chest |- | Water Resistance (+3) | +17.9 Water Resistance | 0 | Chest |- ! colspan="25" | [[Sorcery Jewel]] - [[Sorcery Ward Jewel (Refined Gemstone)|Sorcery Ward Jewel]] (Fire - Ruby) |- | Ignite Chance (+3) | +2.7% Ignite Chance | -15 Maximum Durability | Necklace, Ring |- | Weapon Swiftness Power (+3) | +1.8% Weapon Swiftness Chance | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Tempestry Gem]] - [[Tempestry Ward Gem]] (Water - Sapphire) |- | Fire Resistance (+3) | +17.9 Fire Resistance | 0 | Chest |- | Fire Resistance (+3) | On Hit(5%): Fire Resistance | -40 Maximum Durability | Chest |- | Ice Arrow Power (+3) | +17.9% [[Ice Arrow]] damage | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Ice Arrow Power (+3) | +35.8% [[Ice Arrow]] Damage | -55 Maximum Durability | Two-handed Weapon |- | Soothing Rain Power (+3) | +17.9% [[Soothing Rain]] Healing | -30 Maximum Durability | One-handed Weapon |- | Heavyweight Soothing Rain Power (+3) | +35.8% [[Soothing Rain]] Healing | -55 Maximum Durability | Two-handed Weapon |- | Soothing Rain Radius (+3) | +35.8% Soothing Rain Radius | -30 Maximum Durability | Chest |- | Water Attunement (+3) | +17.9 Water Attunement | 0 | Wands |- | Heavyweight Water Attunement (+3) | +35.8 Water Attunement | 0 | Staves |- ! colspan="25" | [[Tempestry Jewel]] - [[Tempestry Ward Jewel (Refined Gemstone)|Tempestry Ward Jewel]] (Water - Sapphire) |- | Douse Power (+3) | +5.4% [[Douse]] Power and Duration | -15 Maximum Durability | Necklace, Ring |- | Water Creature Damage (+3) | +9% Summoned Water Creature Damage | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Thaumaturgy Gem]] - [[Thaumaturgy Ward Gem]] (Life - Diamond) |- | Banish Undead (+3) | On Hit (10%): [[Banish Undead]] | -40 Maximum Durability | Weapon |- | Healing Power (+3) | +9% Life Heal Power | -30 Maximum Durability | Chest |- | Life Attunement (+3) | +17.9 Life Attunement | 0 | Wands |- | Heavyweight Life Attunement (+3) | +35.8 Life Attunement | 0 | Staves |- | Life Effectiveness (+3) | +4.5% Life Effectivness | -30 Maximum Durability | Weapon |- | Heavyweight Life Effectiveness (+3) | +9% Life Effectivness | -55 Maximum Durability | Two-handed Weapon |- | Mend (+3) | On Hit (5%): Heal Self | -40 Maximum Durability | Chest |- | Death Resistance (+3) | +17.9 Death Resistance | 0 | Chest |- ! colspan="25" | [[Thaumaturgy Jewel]] - [[Thaumaturgy Ward Jewel (Refined Gemstone)|Thaumaturgy Ward Jewel]] (Life - Diamond) |- | Mend Chance (+3) | +1.8% Mend Chance | -15 Maximum Durability | Necklace, Ring |- | Banish Undead Power (+3) | +9% [[Banish Undead]] Damage | -15 Maximum Durability | Necklace, Ring |- ! colspan="25" | [[Theurgy Gem]] - [[Theurgy Ward Gem]] (Air - Citrine) |- | Air Attunement (+3) | +17.9 Air Attunement | 0 | Wands |- | Heavyweight Air Attunement (+3) | +35.8 Air Attunement | 0 | Staves |- | Deftness (+3) | On Hit (5%): Dexterity Bonus | -40 Maximum Durability | Chest |- | Discharge Power | +26.9% [[Discharge]] Damage | -30 Maximum Durability | Chest |- | Earth Resistance (+3) | +17.9 Earth Resistance | 0 | Chest |- | Galvanic Blast (+3) | On Hit (10%): [[Galvanic Blast]] | -40 Maximum Durability | Weapons |- | Gust (+3) | On Hit (10%): [[Gust]] | -40 Maximum Durability | Weapons |- ! colspan="25" | [[Theurgy Jewel]] - [[Theurgy Ward Jewel (Refined Gemstone)|Theurgy Ward Jewel]] (Air - Citrine) |- | Galvanic Blast Power (+3) | +22.4% [[Galvanic Blast]] Damage | -15 Maximum Durability | Necklace, Ring |- | Gust Chance (+3) | +1.8% [[Gust]] Chance | -15 Maximum Durability | Necklace, Ring |- |} * Values shown are first time Enchant with Weapon Enchant and Armor Enchant skills at 199. * Each successive Masterwork increases these values slightly (Minor Strength applied as a fifth Masterwork will be stronger than if it's applied first, for instance) with the exception of the Durability Masterwork, which is the same value at all levels and regardless of the order applied.
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