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====Release 38 Addendum==== * '''Fizzle changes:''' Several bugs had been reported with fizzle over the past few releases and we fixed all of them for this release. The result is that some players saw improvements in fizzle rates, but most saw their fizzle rates get worse. The worst case will be people wielding 2-handed weapons while wearing heavy armor and trying to cast Air, Death, or Fire magic. Those cases might have seen their fizzle rates go up by as much as 25%. :* Some bonuses were being applied before armor multipliers and others after. We consolidated the math so all gear bonuses and held items bonuses are applied before the armor multiplier for spells. :* We fixed the long lingering bug that made 2-handed weapons give a 15% bonus of dual wielding or using a shield. 2-handed weapons are already more powerful than 1-handed and this just didn’t feel like a fair advantage for them. :* While we were adjusting the logic, we moved open hand fizzle bonus from 15% to 10%. Wands still grant 15% bonus and staves now grant 30% bonus. We expect to add other handheld focus items in the future that will also give bonuses. * '''Targeting Changes:''' A long standing issue with auto attacking was addressed; the “feature” that players affectionately called “Bowdar”. In previously releases, if you had auto attack enabled and there was any valid target, you attacked. Due to Novian bunnies being added to the endangered list, we decided to change how this works. :* With auto attack enabled, players will attack any valid target continuously but only if the target has agro’d on the player OR if the target has been manually selected through clicking or the select target key (defaults to ‘g’). This means to attack bunnies, hidden skeletons, or other players (stealthed or otherwise) with auto attack, you must now manually select them. :* In build 544 and earlier, the toggle between free and auto attack is on the game options menu. :* Starting in Build 545, all attack mode options will be removed from the menu and instead, the toggle auto attack key (defaults to ‘t’) will switch between free attack and auto attack. * '''Elemental attack changes:''' Going forward, elemental attacks will do some melee damage in addition to their native elemental type. This was to relieve an exploit where players were using same type summoned Elementals to distract wild Elementals so they could then mine areas without any danger. * '''Pickpocket:''' This skill can no longer be used during combat. This was being used, along with a set of other skills, in a series of exploits.<ref>[[Darkstarr]], [https://www.shroudoftheavatar.com/?p=68017#Addendum Release 38 Addendum]</ref>
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