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Understanding the Avatar's Movement Stats
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=Avatar's Movement on Foot= When on foot, the Avatar has three speed-based movement modes: * '''Walk Mode''' - slow speed. The default hotkey is keypad backslash, which toggles between walk and run modes. * '''Run Mode''' - moderate speed. * '''Fast Run Mode''' - fast speed. Running at this pace will drain your focus. This mode can be activated by rapidly double-tapping and then holding down the "W" key. You can only fast run if your Avatar is not in walk mode. While in each of the movement modes, the Avatar's on-foot quickness is described by 3 variables: * Movement Speed (also known as Move Speed) * Move Rate * Current Speed <!-- :: [[File:Move Paper Doll.png||Movement Stats on Paper Doll]] --> ===Movement Speed (also known as Move Speed)=== {{Infobox Item |name=Movement Stats on Character Sheet |image=Movement Paper Doll.jpg }} : Movement speed (called "movement" on the [[Character Sheet]] stats; the first number that is shown) is a baseline measure of how fast you could move if you were to do a regular run on foot (i.e. not a fast run). Note: this number '''''does not represent your current movement speed'''''; it shows your potential movement speed if you were to run in the absence of movement rate modifiers (such as encumbrance). ::{{#spoiler:show=Click for a List of Things That Effect Movement Speed| hide=Things That Effect Movement Speed|<br> :::Things that '''increase''' movement speed when on foot: :::::* Fast Run Mode (double-tap W key rapidly, then hold down W key) - this pace will drain your focus. :::::* [[Dash]] :::::* [[Berserker's Stance]] :::::* [[Sprint]] :::::* [[Fleet Flute]] :::::* [[Boots of Skulking]] :::::* [[Boots of the Energetic Tamer]] :::::* [[Savage Sash of Swiftness]] :::::* [[The Shroud of the Avatar]] - if your [[Courage]] virtue is low. :::::* [[Quartermaster's Cutlass]] :::::* [[Potion of Wolf Speed]] :::Things that '''decrease''' movement speed when on foot: :::::* [[Belt of the Ox]] :::::* [[Necklace of Cautious Precision]] }} ===Move Rate=== : Move rate is a modifier (multiplier) that is applied to the movement speed, and is shown on the [[Character Sheet]] as the % in the parenthesis next to the "movement" number. ::{{#spoiler:show=Click for a List of Things That Effect Move Rate| hide=Things That Effect Move Rate|<br> :::Things that '''increase''' Move Rate when on foot: :::::* Backslot items on which the move rate buff was applied using the [[Masterwork Tailoring Upgrade]] :::::* Equipment socketed with the [[Imbued Jewel of the Lagomorph]] :::::* [[Lavalliere of the Lagomorph]] :::::* [[Pirate Tricorn Hat of the Cap'n]] :::::* [[Carnal Vile Shield]] :::Things that '''decrease''' Move Rate when on foot: :::::* Walk mode (default hotkey is keypad backslash, which toggles between walk and run modes). :::::* [[Encumbrance]] :::::* [[Psalm of Stagnation]] :::::* [[Disabling Shot]] :::::* [[Chaos Bolt]] :::::* [[Hamstring]] :::::* [[Ice Fist]] :::::* [[Ice Arrow]] :::::* [[Ice Field]] :::::* [[Icy Thrust]] :::::* [[Icy Puncture]] :::::* [[Glacial Glissade]] }} ===Current Speed=== : SOTA also keeps track of a variable called "Current Speed", which is a measure of your current movement pace (how fast you are actually moving at a given time). However, the "current speed" number is not accessible via the standard SOTA user interface (but it can be seen with some player-created tools, such as [https://www.shroudoftheavatar.com/forum/index.php?threads/companion-of-the-avatar.63828/ Companion of the Avatar]). :When moving on foot, the formula to calculate "current speed" is: ::: '''Current Speed = movement speed x move rate'''β :For example, let's say an avatar has a baseline movement speed of 6.9 with a 140% move rate. When this avatar runs, the current speed would 9.6 (6.9 movement speed x 1.4 move rate = 9.6). : Going into [[Combat|Combat Stance]] will decrease current speed by approximately 10% (going into Combat Stance does not directly effect Movement Speed or Movement Rate, so you will not see a change in either of those stats). ===Limitations on Speed Buffs=== : There is no limit on the speed buffs that you can have active when the buffs arise from non-instrument items that you have equipped (i.e. regardless of how many items with a speed buff that you equip, their buffs will all be applied). : However, for speed buffs that arise from a potion, an instrument, or a glyph, the avatar can have a maximum of 2 of these active at a time. If you already have 2 of these speed buffs active, then trying to add another speed buff will overwrite one of the existing speed buffs. For example, if the avatar has a [[Potion of Wolf Speed]] and [[Berserker's Stance]] active and then casts [[Dash]], the Dash will overwrite Berserker's Stance (leaving the avatar with only Potion of Wolf Speed and Dash active). Note that all of the effects of Berserker's Stance are overwritten in this case (such that the skill is entirely negated).
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