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==Things that Accelerate The Durability Loss on the Avatar's Equipped Gear== Things that reduce "Current Durability" and "Maximum Durability Achievable with Minor Repairs/Ancient Essences" * Engaging in combat with an enemy - sustaining a hit may reduce the durability of any equipped armor item. Attacking (with physical attacks or magical attacks) may reduce the durability of any item that is equipped in your hands. The durability of an item only declines if it is equipped and if it is used during combat (items that are not equipped suffer no durability loss). * Allowing the Resurrection timer to elapse - when your avatar dies, a resurrection timer appears at the bottom of the game window. If you are resurrected by a [[Resurrection Ankh]], [[Resurrection Chaos]], or [[Resurrection]] spell before time runs out, then you suffer no negative effects. If you allow the "Time to Resurrect" to reach zero, you will be resurrected automatically, but <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss</span>. See [[Death]] for details. * Leaving a scene while dead - when you leave the scene as a ghost, you will be resurrected automatically in scene you exited to, but <span style="color:fuchsia">all of your equipped items will suffer a 5% durability loss</span>. See [[Death]] for details. * Equipping certain items - equipping the following items decreases [[Armor Durability Effectiveness]]. ** [[Cabalist Corpus Hood|Corpus Hood]] ** [[Carnal Vile Shield]] * Receiving a debuff from certain enemy creatures - examples of creatures that apply a debuff to durability include: ** [[Fire Elemental]]s can apply the [[Weaken Metal (Fire)]] debuff with a special attack. ** [[Water Elemental]]s can apply the [[Rust]] bebuff with a special attack. ** [[Ice Elemental]]s can apply the [[Weaken Metal (Ice)]] bebuff with a special attack. ** [[Corpus]] always applies a '''-5,000%''' [[Armor Durability Effectiveness]] debuff when you are near him.
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