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	<updated>2026-08-02T22:00:13Z</updated>
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	<entry>
		<id>https://sotawiki.org/index.php?title=Masterwork_Tailoring_Upgrade&amp;diff=127949</id>
		<title>Masterwork Tailoring Upgrade</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Masterwork_Tailoring_Upgrade&amp;diff=127949"/>
		<updated>2023-04-26T16:27:44Z</updated>

		<summary type="html">&lt;p&gt;73.41.67.94: Corrected minimum durability requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Recipe&lt;br /&gt;
|icon=Gem Socketed Chest Armor icon.png&lt;br /&gt;
|craftskill=Tailoring&lt;br /&gt;
|craftrecipe={{PAGENAME}}&lt;br /&gt;
|crafttable=Tailoring Station&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is a recipe to add modifications (Bonuses) to Tailoring related equipment items.&lt;br /&gt;
*Note that an item must have at least 31 maximum durability in order to be Masterworked.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Recipe=&lt;br /&gt;
{{Crafting Box&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|skill=Tailoring&lt;br /&gt;
|skillrequirement=1&lt;br /&gt;
|tool=1 Tailoring Scissors&lt;br /&gt;
|ingredient=1 Crafted Tailoring Equipable;5 Silver Ingot&lt;br /&gt;
|output=1 Crafted Tailoring Equipable +1&lt;br /&gt;
|teachable=Teachable&lt;br /&gt;
|lastseen=105&lt;br /&gt;
}}&lt;br /&gt;
=Masterwork Bonuses=&lt;br /&gt;
Successfully masterworking an item will allow the crafter to select one of three effects to apply to the item.&lt;br /&gt;
{| class=&amp;quot;sotawikitable slim&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | [[Masterwork Cloth Armor]]&amp;lt;br&amp;gt;[[Masterwork Leather Armor]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | &#039;&#039;&#039;Chest Armor / Leggings&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Masterwork&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Durability Cost&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Armor Piece&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Armor Defense (+2)&lt;br /&gt;
| +26.9% [[Armor Damage Resistance]]&lt;br /&gt;
| -15 Maximum Durability&lt;br /&gt;
| Chest, Legging&lt;br /&gt;
|-&lt;br /&gt;
| Minor Armor Defense (+1)&lt;br /&gt;
| +17.9% [[Armor Damage Resistance]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Chest, Legging&lt;br /&gt;
|-&lt;br /&gt;
| Minor Avoidance (+1)&lt;br /&gt;
| +3.6% [[Damage Avoidance]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Chest, Legging&lt;br /&gt;
|-&lt;br /&gt;
| Minor Dexterity (+1)&lt;br /&gt;
| +3.6 Dexterity&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Leather Chest, Leather Legging&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (+2)&lt;br /&gt;
| +7.2 Dexterity&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Leather Chest, Leather Legging&lt;br /&gt;
|-&lt;br /&gt;
| Major Dexterity (+3)&lt;br /&gt;
| +10.8 Dexterity&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Leather Chest, Leather Legging&lt;br /&gt;
|-&lt;br /&gt;
| [[Masterwork: Dodge Power|Dodge Power]] (+2)&lt;br /&gt;
| +17.9% [[Dodge Power and Duration]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Legging&lt;br /&gt;
|-&lt;br /&gt;
| Durable (+3)&lt;br /&gt;
| +30 Maximum Durability&lt;br /&gt;
| 0&lt;br /&gt;
| Chest, Legging&lt;br /&gt;
|-&lt;br /&gt;
| Evasion Power (+2)&lt;br /&gt;
| +17.9% [[Evasion Power and Duration]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Chest&lt;br /&gt;
|-&lt;br /&gt;
| Minor Focus (+1)&lt;br /&gt;
| +17.9 Focus&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloth Chest, Cloth Legging&lt;br /&gt;
|- &lt;br /&gt;
| Focus (+2)&lt;br /&gt;
| +35.8 [[Focus]]&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Cloth Chest, Cloth Legging&lt;br /&gt;
|-&lt;br /&gt;
| Major Focus (+3)&lt;br /&gt;
| +53.8 [[Focus]]&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Cloth Chest, Cloth Legging&lt;br /&gt;
|-&lt;br /&gt;
| Minor Health (+1)&lt;br /&gt;
| +17.9 Health&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Leather Chest, Leather Legging&lt;br /&gt;
|-&lt;br /&gt;
| Health (+2)&lt;br /&gt;
| +35.8 Health&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Leather Chest, Leather Legging&lt;br /&gt;
|-&lt;br /&gt;
| Major Health (+3)&lt;br /&gt;
| +53.8 Health&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Leather Chest, Leather Legging&lt;br /&gt;
|-&lt;br /&gt;
| Minor Intelligence (+1)&lt;br /&gt;
| +3.6 Intelligence&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloth Chest, Cloth Legging&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence (+2)&lt;br /&gt;
| +7.2 Intelligence&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Cloth Chest, Cloth Legging&lt;br /&gt;
|-&lt;br /&gt;
| Major Intelligence (+3)&lt;br /&gt;
| +10.8 Intelligence&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Cloth Chest, Cloth Legging&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | &#039;&#039;&#039;Helm / Gloves / Boots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (+2)&lt;br /&gt;
| +2.7% [[Attack Speed]]&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Glove&lt;br /&gt;
|-&lt;br /&gt;
| Minor Armor Defense (+1)&lt;br /&gt;
| +9% [[Armor Damage Resistance]]&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Glove, Helm, Boot&lt;br /&gt;
|-&lt;br /&gt;
| Armor Defense (+2)&lt;br /&gt;
| +13.4% [[Armor Damage Resistance]]&lt;br /&gt;
| -7 Maximum Durability&lt;br /&gt;
| Glove, Helm, Boot&lt;br /&gt;
|-&lt;br /&gt;
| Minor Dexterity (+1)&lt;br /&gt;
| +1.8 Dexterity&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Leather Boot, Leather Glove, Leather Helm&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (+2)&lt;br /&gt;
| +3.6 Dexterity&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Leather Boot, Leather Glove, Leather Helm&lt;br /&gt;
|-&lt;br /&gt;
| Major Dexterity (+3)&lt;br /&gt;
| +5.4 Dexterity&lt;br /&gt;
| -14 Maximum Durability&lt;br /&gt;
| Leather Boot, Leather Glove, Leather Helm&lt;br /&gt;
|-&lt;br /&gt;
| Durable (+3)&lt;br /&gt;
| +15 Maximum Durability&lt;br /&gt;
| 0&lt;br /&gt;
| Glove, Helm, Boot&lt;br /&gt;
|-&lt;br /&gt;
| Flurry Power (+2)&lt;br /&gt;
| +9% [[Flurry Power and Duration]]&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Glove&lt;br /&gt;
|-&lt;br /&gt;
| Minor Focus&lt;br /&gt;
| +9 Focus&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Cloth Glove, Cloth Helm, Cloth Boot&lt;br /&gt;
|-&lt;br /&gt;
| Focus (+2)&lt;br /&gt;
| +17.9 Focus&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloth Glove, Cloth Helm, Cloth Boot&lt;br /&gt;
|-&lt;br /&gt;
| Major Focus (+3)&lt;br /&gt;
| +26.9 Focus&lt;br /&gt;
| -14 Maximum Durability&lt;br /&gt;
| Cloth Glove, Cloth Helm, Cloth Boot&lt;br /&gt;
|-&lt;br /&gt;
| Focus Regeneration&lt;br /&gt;
| +0.9% [[Focus Regeneration]]&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Helm &lt;br /&gt;
|-&lt;br /&gt;
| Minor Health (+1)&lt;br /&gt;
| +9 Health&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Leather Boot, Leather Glove, Leather Helm&lt;br /&gt;
|-&lt;br /&gt;
| Health (+2)&lt;br /&gt;
| +17.9 Health&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Leather Boot, Leather Glove, Leather Helm&lt;br /&gt;
|-&lt;br /&gt;
| Major Health (+3)&lt;br /&gt;
| + Health&lt;br /&gt;
| -14 Maximum Durability&lt;br /&gt;
| Leather Boot, Leather Glove, Leather Helm&lt;br /&gt;
|-&lt;br /&gt;
| Minor Intelligence&lt;br /&gt;
| +1.8 Intelligence&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Cloth Glove, Cloth Helm, Cloth Boot&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence (+2)&lt;br /&gt;
| +3.6 Intelligence&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloth Glove, Cloth Helm, Cloth Boot&lt;br /&gt;
|-&lt;br /&gt;
| Major Intelligence (+3)&lt;br /&gt;
| +5.4 Intelligence&lt;br /&gt;
| -14 Maximum Durability&lt;br /&gt;
| Cloth Glove, Cloth Helm, Cloth Boot&lt;br /&gt;
|-&lt;br /&gt;
| Light Armor Skill Focus (+2)&lt;br /&gt;
| -22.4% [[Light Armor Skill Focus Cost]]&lt;br /&gt;
| -7 Maximum Durability&lt;br /&gt;
| Helm&lt;br /&gt;
|-&lt;br /&gt;
| Move Rate (+2)&lt;br /&gt;
| +2.7% [[Move Rate]]&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Boot&lt;br /&gt;
|-&lt;br /&gt;
| Sprint Power (+2)&lt;br /&gt;
| +9% [[Sprint Power and Duration]]&lt;br /&gt;
| -5 Maximum Durability&lt;br /&gt;
| Boot&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | [[Masterwork Cloth Armor]] (Cloth Belt)&amp;lt;br&amp;gt;[[Masterwork Leather Armor]] (Leather Belt)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | &#039;&#039;&#039;Belt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Minor Dexterity (+1)&lt;br /&gt;
| +3.6 Dexterity &lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (+2)&lt;br /&gt;
| +7.2 Dexterity &lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Major Dexterity (+3)&lt;br /&gt;
| +10.8 Dexterity &lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Minor Focus (+1)&lt;br /&gt;
| +17.9 Focus&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Focus (+2)&lt;br /&gt;
| +35.8 Focus&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Major Focus (+3)&lt;br /&gt;
| +53.8 Focus&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Minor Health (+1)&lt;br /&gt;
| +17.9 Health&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Health (+2)&lt;br /&gt;
| +35.8 Health&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Major Health (+3)&lt;br /&gt;
| +53.8 Health&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Minor Intelligence (+1)&lt;br /&gt;
| +3.6 Intelligence &lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence (+2)&lt;br /&gt;
| +7.2 Intelligence &lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Major Intelligence (+3)&lt;br /&gt;
| +10.8 Intelligence &lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Minor Strength (+1)&lt;br /&gt;
| +3.6 Strength&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Strength (+2)&lt;br /&gt;
| +7.2 Strength&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
| Major Strength (+3)&lt;br /&gt;
| +10.8 Strength&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Belt&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | [[Back]] Equipment Items (Backs Slot)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;25&amp;quot; | [[Masterwork Cloth Armor]] (Cloak, Wings)&amp;lt;br&amp;gt;[[Masterwork Leather Armor]] (Quiver, Backpack)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Masterwork&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Bonus&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Durability Cost&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Cloak Equipment item&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Recovery (+3)&lt;br /&gt;
| +17.9% [[Ammo Scavenger Chance]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Quiver&lt;br /&gt;
|-&lt;br /&gt;
| Attack Speed (+3)&lt;br /&gt;
| +5.4% [[Attack Speed]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Safe Fall (+2)&lt;br /&gt;
| +35.8 [[Safe Fall Modifier]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Major Safe Fall (+3)&lt;br /&gt;
| +89.6 [[Safe Fall Modifier]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Wings&lt;br /&gt;
|-&lt;br /&gt;
| Move Rate (+2)&lt;br /&gt;
| +3.6% [[Move Rate]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Wings&lt;br /&gt;
|-&lt;br /&gt;
| Durable (+3)&lt;br /&gt;
| +30 Maximum Durability&lt;br /&gt;
| 0&lt;br /&gt;
| Backpack, Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Minor Avoidance (+1)&lt;br /&gt;
| +3.6% [[Damage Avoidance]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack, Cloak, Quiver. Wings&lt;br /&gt;
|-&lt;br /&gt;
| Minor Armor Defence (+1)&lt;br /&gt;
| +17.9% [[Armor Damage Resistance]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack, Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Armor Defence (+2)&lt;br /&gt;
| +26.9% [[Armor Damage Resistance]]&lt;br /&gt;
| -15 Maximum Durability&lt;br /&gt;
| Backpack, Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Encumbrance (+2)&lt;br /&gt;
| +9% [[Encumbrance Capacity]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack, Quiver&lt;br /&gt;
|-&lt;br /&gt;
| Major Encumbrance (+3)&lt;br /&gt;
| +13.4% [[Encumbrance Capacity]]&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack&lt;br /&gt;
|-&lt;br /&gt;
| Minor Health (+1)&lt;br /&gt;
| +17.9 Health&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack, Quiver&lt;br /&gt;
|-&lt;br /&gt;
| Health (+2)&lt;br /&gt;
| +35.8 Health&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Backpack, Quiver&lt;br /&gt;
|-&lt;br /&gt;
| Major Health (+3)&lt;br /&gt;
| +53.8 Health&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Backpack, Quiver&lt;br /&gt;
|-&lt;br /&gt;
| Minor Focus (+1)&lt;br /&gt;
| +17.9 Focus&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloak, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Focus (+2)&lt;br /&gt;
| +35.8 Focus&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Cloak, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Major Focus (+3)&lt;br /&gt;
| +53.8 Focus &lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Cloak, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Minor Dexterity (+1)&lt;br /&gt;
| +3.6 Dexterity &lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity (+2)&lt;br /&gt;
| +7.2 Dexterity &lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Major Dexterity (+3)&lt;br /&gt;
| +10.8 Dexterity &lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Minor Intelligence (+1)&lt;br /&gt;
| +3.6 Intelligence&lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack, Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence (+2)&lt;br /&gt;
| +7.2 Intelligence&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Backpack, Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Major Intelligence (+3)&lt;br /&gt;
| +10.8 Intelligence &lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Backpack, Cloak, Quiver, Wings&lt;br /&gt;
|-&lt;br /&gt;
| Minor Strength (+1)&lt;br /&gt;
| +3.6 Strength &lt;br /&gt;
| -10 Maximum Durability&lt;br /&gt;
| Backpack, Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Strength (+2)&lt;br /&gt;
| +7.2 Strength&lt;br /&gt;
| -20 Maximum Durability&lt;br /&gt;
| Backpack, Cloak&lt;br /&gt;
|-&lt;br /&gt;
| Major Strength (+3)&lt;br /&gt;
| +10.8 Strength&lt;br /&gt;
| -28 Maximum Durability&lt;br /&gt;
| Backpack, Cloak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Values shown are first time Masterwork with Masterwork Leather and Cloth Armor skills at 199.&lt;br /&gt;
*Each successive Masterwork increases these values slightly (Minor Strength applied as a fifth Masterwork will be stronger than if it&#039;s applied first, for instance) with the exception of the Durability Masterwork, which is the same value at all levels and regardless of the order applied.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Masterwork]]&lt;br /&gt;
*[[Enchantment]]&lt;br /&gt;
*[[Armor Enhancement]]&lt;br /&gt;
*[[Recipe Book]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Information on this page updated as of Release 106.&lt;br /&gt;
[[Category:Tailoring]]&lt;br /&gt;
[[Category:Masterworking]]&lt;/div&gt;</summary>
		<author><name>73.41.67.94</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Adventurer_Experience&amp;diff=127933</id>
		<title>Adventurer Experience</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Adventurer_Experience&amp;diff=127933"/>
		<updated>2023-04-25T15:14:54Z</updated>

		<summary type="html">&lt;p&gt;73.41.67.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|icon=Adventure And Producer Experience icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{PAGENAME}} is a pool of accumulated available points that can be used to raise [[Adventurer Skills]].&lt;br /&gt;
&lt;br /&gt;
Players earn {{PAGENAME}} in combat by defeating [[monsters]], completing [[quests]] and using [[Books of Learning]]. This pool of points go into a pool named {{PAGENAME}}. The points in this pool can only go toward increasing Adventurer Skills that are shown in the Adventurer tab in the [[Skills Window]].&lt;br /&gt;
&lt;br /&gt;
When Adventurer skills are raised, points from this pool will be depleted.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Skill advancement requires the availability of Pooled Experience. A mage who spends all day throwing fireballs at training dummies will eventually find they have depleted their Pooled Adventurer Experience and be unable to further advance Adventurer skills. Your available pooled Experience for Adventuring and Production skills is displayed in the bottom-right of the appropriate skills tab.&#039;&#039;&amp;lt;ref name=&amp;quot;Player Guide&amp;quot;&amp;gt; [https://www.shroudoftheavatar.com/playerinstructions Player Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Bonuses to {{PAGENAME}}==&lt;br /&gt;
As a bonus, every day that you log into Shroud of the Avatar will earn the characters you play 10,000 experience points for the initial character and 2,500 for each additional character on the same account. These points will be added to the shared pooled adventuring EXP.&lt;br /&gt;
&lt;br /&gt;
Avatars that elect to play with others will receive additional bonuses to experience received from combat. Players that play in [[Open Mode]] will receive an additional 10% to combat experience received.&lt;br /&gt;
&lt;br /&gt;
Players that are flagged for [[PVP]] while in Open mode will receive a bonus 25% to combat experience that stacks with their Open mode bonus. There is no bonus for being flagged for PvP in any mode other than Open.&amp;lt;ref name=&amp;quot;Player Guide&amp;quot;&amp;gt; [https://www.shroudoftheavatar.com/playerinstructions Player Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do note that the above bonuses only apply to {{PAGENAME}} gained from combat. They do not apply to Producer Experience, or to {{PAGENAME}} gained from other soruces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Current Available {{PAGENAME}} Pool==&lt;br /&gt;
You can view your current {{PAGENAME}} pool total at any time by pressing the default k key that will bring up the [[Skills Window]]. Click on the Adventuring tab located at the left side of this window. At the bottom of this window will be a display named [[Pooled Experience]]. The value shown here is the amount of currently available {{PAGENAME}} that can be used to level up Adventurer Skills.&lt;br /&gt;
&lt;br /&gt;
You can also type the /xp [[Commands|command]] in the [[Chat Window]]. This will output the currently available Pooled Adventurer Experience (Character), Pooled Adventurer Experience (Shared), and Pooled Adventurer Experience (Total).&lt;br /&gt;
==Types of {{PAGENAME}} Pools==&lt;br /&gt;
There are three different types of {{PAGENAME}} pools:&lt;br /&gt;
*Pooled Adventurer Experience (Character)&lt;br /&gt;
*Pooled Adventurer Experience (Shared)&lt;br /&gt;
*Pooled Adventurer Experience (Total)&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Experience was added in [[Release 11]], but only for combat. In [[Release 12]], experience for quests was added.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Producer Experience]]&lt;br /&gt;
*[[Player Guide]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;/div&gt;</summary>
		<author><name>73.41.67.94</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Adventurer_Experience&amp;diff=127932</id>
		<title>Adventurer Experience</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Adventurer_Experience&amp;diff=127932"/>
		<updated>2023-04-25T15:13:19Z</updated>

		<summary type="html">&lt;p&gt;73.41.67.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|icon=Adventure And Producer Experience icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{PAGENAME}} is a pool of accumulated available points that can be used to raise [[Adventurer Skills]].&lt;br /&gt;
&lt;br /&gt;
Players earn {{PAGENAME}} in combat by defeating [[monsters]], completing [[quests]] and using [[Books of Learning]]. This pool of points go into a pool named {{PAGENAME}}. The points in this pool can only go toward increasing Adventurer Skills that are shown in the Adventurer tab in the [[Skills Window]].&lt;br /&gt;
&lt;br /&gt;
When Adventurer skills are raised, points from this pool will be depleted.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Skill advancement requires the availability of Pooled Experience. A mage who spends all day throwing fireballs at training dummies will eventually find they have depleted their Pooled Adventurer Experience and be unable to further advance Adventurer skills. Your available pooled Experience for Adventuring and Production skills is displayed in the bottom-right of the appropriate skills tab.&#039;&#039;&amp;lt;ref name=&amp;quot;Player Guide&amp;quot;&amp;gt; [https://www.shroudoftheavatar.com/playerinstructions Player Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Bonuses to {{PAGENAME}}==&lt;br /&gt;
As a bonus, every day that you log into Shroud of the Avatar will earn the characters you play 10,000 experience points for the initial character and 2,500 for each additional character on the same account. These points will be added to the shared pooled adventuring EXP.&lt;br /&gt;
&lt;br /&gt;
Avatars that elect to play with others will receive additional bonuses to experience received from combat. Players that play in [[Open Mode]] will receive an additional 10% to combat experience received.&lt;br /&gt;
&lt;br /&gt;
Players that are flagged for [[PVP]] while in Open mode will receive a bonus 25% to combat experience that stacks with their Open mode bonus. There is no bonus for being flagged for PvP in any mode other than Open.&amp;lt;ref name=&amp;quot;Player Guide&amp;quot;&amp;gt; [https://www.shroudoftheavatar.com/playerinstructions Player Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do note that the above bonuses only apply to {{PAGENAME}} gained from combat. They do not apply to Producer Experience, or to {{PAGENAME}} gained from other soruces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Current Available {{PAGENAME}} Pool==&lt;br /&gt;
You can view your current {{PAGENAME}} pool total at any time by pressing the default k key that will bring up the [[Skills Window]]. Click on the {{PAGENAME}} tab located at the left side of this window. At the bottom of this window will be a display named [[Pooled Experience]]. The value shown here is the amount of currently available {{PAGENAME}} that can be used to level up Adventurer Skills.&lt;br /&gt;
&lt;br /&gt;
You can also type the /xp [[Commands|command]] in the [[Chat Window]]. This will output the currently available Pooled Adventurer Experience (Character), Pooled Adventurer Experience (Shared), and Pooled Adventurer Experience (Total).&lt;br /&gt;
==Types of {{PAGENAME}} Pools==&lt;br /&gt;
There are three different types of {{PAGENAME}} pools:&lt;br /&gt;
*Pooled Adventurer Experience (Character)&lt;br /&gt;
*Pooled Adventurer Experience (Shared)&lt;br /&gt;
*Pooled Adventurer Experience (Total)&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Experience was added in [[Release 11]], but only for combat. In [[Release 12]], experience for quests was added.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Producer Experience]]&lt;br /&gt;
*[[Player Guide]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;/div&gt;</summary>
		<author><name>73.41.67.94</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Adventurer_Experience&amp;diff=127931</id>
		<title>Adventurer Experience</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Adventurer_Experience&amp;diff=127931"/>
		<updated>2023-04-25T15:12:21Z</updated>

		<summary type="html">&lt;p&gt;73.41.67.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|icon=Adventure And Producer Experience icon.png&lt;br /&gt;
}}&lt;br /&gt;
{{tocright}}&lt;br /&gt;
{{PAGENAME}} is a pool of accumulated available points that can be used to raise [[Adventurer Skills]].&lt;br /&gt;
&lt;br /&gt;
Players earn {{PAGENAME}} in combat by defeating [[monsters]], completing [[quests]] and using [[Books of Learning]]. This pool of points go into a pool named {{PAGENAME}}. The points in this pool can only go toward increasing Adventurer Skills that are shown in the Adventurer tab in the [[Skills Window]].&lt;br /&gt;
&lt;br /&gt;
When Adventurer skills are raised, points from this pool will be depleted.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Skill advancement requires the availability of Pooled Experience. A mage who spends all day throwing fireballs at training dummies will eventually find they have depleted their Pooled Adventurer Experience and be unable to further advance Adventurer skills. Your available pooled Experience for Adventuring and Production skills is displayed in the bottom-right of the appropriate skills tab.&#039;&#039;&amp;lt;ref name=&amp;quot;Player Guide&amp;quot;&amp;gt; [https://www.shroudoftheavatar.com/playerinstructions Player Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Bonuses to {{PAGENAME}}==&lt;br /&gt;
As a bonus, every day that you log into Shroud of the Avatar will earn the characters you play 10,000 experience points for the initial character and 2,500 for each additional character on the same account. These points will be added to the shared pooled adventuring EXP.&lt;br /&gt;
&lt;br /&gt;
Avatars that elect to play with others will receive additional bonuses to experience received from combat. Players that play in [[Open Mode]] will receive an additional 10% to combat experience received.&lt;br /&gt;
&lt;br /&gt;
Players that are flagged for [[PVP]] while in Open mode will receive a bonus 25% to combat experience that stacks with their Open mode bonus. There is no bonus for being flagged for PvP in any mode other than Open.&amp;lt;ref name=&amp;quot;Player Guide&amp;quot;&amp;gt; [https://www.shroudoftheavatar.com/playerinstructions Player Guide]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Do note that the above bonuses only apply to {{PAGENAME}}. They do not apply to Producer Experience.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Current Available {{PAGENAME}} Pool==&lt;br /&gt;
You can view your current {{PAGENAME}} pool total at any time by pressing the default k key that will bring up the [[Skills Window]]. Click on the {{PAGENAME}} tab located at the left side of this window. At the bottom of this window will be a display named [[Pooled Experience]]. The value shown here is the amount of currently available {{PAGENAME}} that can be used to level up Adventurer Skills.&lt;br /&gt;
&lt;br /&gt;
You can also type the /xp [[Commands|command]] in the [[Chat Window]]. This will output the currently available Pooled Adventurer Experience (Character), Pooled Adventurer Experience (Shared), and Pooled Adventurer Experience (Total).&lt;br /&gt;
==Types of {{PAGENAME}} Pools==&lt;br /&gt;
There are three different types of {{PAGENAME}} pools:&lt;br /&gt;
*Pooled Adventurer Experience (Character)&lt;br /&gt;
*Pooled Adventurer Experience (Shared)&lt;br /&gt;
*Pooled Adventurer Experience (Total)&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Experience was added in [[Release 11]], but only for combat. In [[Release 12]], experience for quests was added.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Producer Experience]]&lt;br /&gt;
*[[Player Guide]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;/div&gt;</summary>
		<author><name>73.41.67.94</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Banner_of_Ethos&amp;diff=126581</id>
		<title>Banner of Ethos</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Banner_of_Ethos&amp;diff=126581"/>
		<updated>2023-04-06T06:46:58Z</updated>

		<summary type="html">&lt;p&gt;73.41.67.94: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under Construction}}&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|itemtype=Decoration&lt;br /&gt;
|weight=&lt;br /&gt;
|value=&lt;br /&gt;
}}&lt;br /&gt;
{{PAGENAME}} is one of several different [[Virtue Banners]]. {{PAGENAME}} represents... &lt;br /&gt;
==Where Found==&lt;br /&gt;
Obtained from a quest in The Lost Vale.&lt;br /&gt;
&lt;br /&gt;
This item can only be obtained one time, per character.&lt;br /&gt;
==Referencees==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Decorations]]&lt;br /&gt;
[[Category:Virtue Banners]]&lt;/div&gt;</summary>
		<author><name>73.41.67.94</name></author>
	</entry>
</feed>