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	<updated>2026-08-02T21:34:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://sotawiki.org/index.php?title=Astronomy&amp;diff=52128</id>
		<title>Astronomy</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Astronomy&amp;diff=52128"/>
		<updated>2017-08-01T10:12:05Z</updated>

		<summary type="html">&lt;p&gt;72.4.30.59: /* Constellations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|image=SotA_CelestialBodies.jpg}}&lt;br /&gt;
The sky above [[New Britannia]] is filled with celestial mechanics, including 10 orbital bodies and a constellation-filled star field. All of these move independently and will generate phases, eclipses and multiple alignment events. Each of these events will impact other events, such as certain attributes that can only be added to crafted items when an orbital body is in a specific constellation.&lt;br /&gt;
&lt;br /&gt;
All orbital bodies orbit along a equatorial line with New Britannia, seeming to move from the Eastern horizon towards the West.&lt;br /&gt;
&lt;br /&gt;
====Orbital Bodies====&lt;br /&gt;
*Sun&lt;br /&gt;
* [[Daedalus]]&lt;br /&gt;
* [[Deceit]]&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Constellations====&lt;br /&gt;
* [[Chaos Constellation|Chaos]]&lt;br /&gt;
* &#039;&#039;Virtue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Love&#039;&#039;&lt;br /&gt;
* &#039;&#039;Compassion&#039;&#039;&lt;br /&gt;
* &#039;&#039;Valor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Justice&#039;&#039;&lt;br /&gt;
* &#039;&#039;Courage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Truth&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sacrifice&#039;&#039;&lt;br /&gt;
* &#039;&#039;Honesty&#039;&#039;&lt;br /&gt;
* &#039;&#039;Honor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Humility&#039;&#039;&lt;br /&gt;
* &#039;&#039;Spirituality&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Other Phenomena====&lt;br /&gt;
* [[Shooting Stars]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Community:Astronomy|Community Observations]]&lt;br /&gt;
[[Category:Astronomy|Astronomy]]&lt;/div&gt;</summary>
		<author><name>72.4.30.59</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Astronomy&amp;diff=52127</id>
		<title>Astronomy</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Astronomy&amp;diff=52127"/>
		<updated>2017-08-01T10:10:23Z</updated>

		<summary type="html">&lt;p&gt;72.4.30.59: /* Constellations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|image=SotA_CelestialBodies.jpg}}&lt;br /&gt;
The sky above [[New Britannia]] is filled with celestial mechanics, including 10 orbital bodies and a constellation-filled star field. All of these move independently and will generate phases, eclipses and multiple alignment events. Each of these events will impact other events, such as certain attributes that can only be added to crafted items when an orbital body is in a specific constellation.&lt;br /&gt;
&lt;br /&gt;
All orbital bodies orbit along a equatorial line with New Britannia, seeming to move from the Eastern horizon towards the West.&lt;br /&gt;
&lt;br /&gt;
====Orbital Bodies====&lt;br /&gt;
*Sun&lt;br /&gt;
* [[Daedalus]]&lt;br /&gt;
* [[Deceit]]&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
* &#039;&#039;unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Constellations====&lt;br /&gt;
* [[Chaos Constellation|Chaos]]&lt;br /&gt;
* &#039;&#039;Virtue&#039;&#039;&lt;br /&gt;
* &#039;&#039;Love&#039;&#039;&lt;br /&gt;
* &#039;&#039;Compassion&#039;&#039;&lt;br /&gt;
* &#039;&#039;Valor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Justice&#039;&#039;&lt;br /&gt;
* &#039;&#039;Courage&#039;&#039;&lt;br /&gt;
* &#039;&#039;Truth&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sacrifice&#039;&#039;&lt;br /&gt;
* &#039;&#039;Honesty&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Other Phenomena====&lt;br /&gt;
* [[Shooting Stars]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Community:Astronomy|Community Observations]]&lt;br /&gt;
[[Category:Astronomy|Astronomy]]&lt;/div&gt;</summary>
		<author><name>72.4.30.59</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Combat&amp;diff=38800</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Combat&amp;diff=38800"/>
		<updated>2016-07-06T00:50:07Z</updated>

		<summary type="html">&lt;p&gt;72.4.30.59: /* Polearm Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{| class=&amp;quot;sotawikitable&amp;quot;&lt;br /&gt;
|+ Combat Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SotA Combat Sigil concept.jpg|600px|left|Combat Sigil on Slate]]&lt;br /&gt;
|}&lt;br /&gt;
== Runic ==&lt;br /&gt;
=== Outer Ring ===&lt;br /&gt;
Starting at the One O&#039;Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active &amp;amp; innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.&lt;br /&gt;
&lt;br /&gt;
== Offensive Schools ==&lt;br /&gt;
&lt;br /&gt;
=== Blade Skill ===&lt;br /&gt;
{{main|Blade Skill}}&lt;br /&gt;
Swords, Daggers. Fast direct damage. Higher critical hit rate and parrying potential than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Skill ===&lt;br /&gt;
{{main|Ranged Skill}}&lt;br /&gt;
Bows and Crossbows. Hitting targets at distance but requires ammo. Very large chargup time and single hit damage with a high critical rate.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Bludgeon Skill ===&lt;br /&gt;
{{main|Bludgeon Skill}}&lt;br /&gt;
Clubs, Maces, Axes, and Hammers. Damage greatly dependent on Strength. Most skills offer small crowd controls and debuffs (stun, knockback, knockdown, Melee damage debuff, Damage resistance Debuff). Bludgeon weapons have longer chargeup attacks than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Polearm Skill ===&lt;br /&gt;
{{main|Polearm Skill}}&lt;br /&gt;
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor, with the ability to penetrate &amp;quot;Blocks&amp;quot; by shield users. Longer range and better AoE potential than other melee weapons, but with the least variety to choose from.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Schools ==&lt;br /&gt;
Note that innate skills in defensive schools have a primary and sometimes secondary effect.&lt;br /&gt;
&lt;br /&gt;
=== Shield Skill ===&lt;br /&gt;
{{main|Shield Skill}}&lt;br /&gt;
Defensive school with most cooperative skills.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Gambeson Skill ===&lt;br /&gt;
{{main|Gambeson Skill}}&lt;br /&gt;
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Mail Skill ===&lt;br /&gt;
{{main|Mail Skill}}&lt;br /&gt;
Best balanced armor between protection and minimal penalties.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Plate Skill ===&lt;br /&gt;
{{main|Plate Skill}}&lt;br /&gt;
Best protection but biggest penalties for movement, encumbrance, and focus.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Tactics Skill ==&lt;br /&gt;
{{main|Tactics Skills}}&lt;br /&gt;
Modifies how the character performs in combat.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Skills]]&lt;/div&gt;</summary>
		<author><name>72.4.30.59</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Combat&amp;diff=38799</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Combat&amp;diff=38799"/>
		<updated>2016-07-06T00:47:44Z</updated>

		<summary type="html">&lt;p&gt;72.4.30.59: /* Ranged Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{| class=&amp;quot;sotawikitable&amp;quot;&lt;br /&gt;
|+ Combat Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SotA Combat Sigil concept.jpg|600px|left|Combat Sigil on Slate]]&lt;br /&gt;
|}&lt;br /&gt;
== Runic ==&lt;br /&gt;
=== Outer Ring ===&lt;br /&gt;
Starting at the One O&#039;Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active &amp;amp; innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.&lt;br /&gt;
&lt;br /&gt;
== Offensive Schools ==&lt;br /&gt;
&lt;br /&gt;
=== Blade Skill ===&lt;br /&gt;
{{main|Blade Skill}}&lt;br /&gt;
Swords, Daggers. Fast direct damage. Higher critical hit rate and parrying potential than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Skill ===&lt;br /&gt;
{{main|Ranged Skill}}&lt;br /&gt;
Bows and Crossbows. Hitting targets at distance but requires ammo. Very large chargup time and single hit damage with a high critical rate.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Bludgeon Skill ===&lt;br /&gt;
{{main|Bludgeon Skill}}&lt;br /&gt;
Clubs, Maces, Axes, and Hammers. Damage greatly dependent on Strength. Most skills offer small crowd controls and debuffs (stun, knockback, knockdown, Melee damage debuff, Damage resistance Debuff). Bludgeon weapons have longer chargeup attacks than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Polearm Skill ===&lt;br /&gt;
{{main|Polearm Skill}}&lt;br /&gt;
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Schools ==&lt;br /&gt;
Note that innate skills in defensive schools have a primary and sometimes secondary effect.&lt;br /&gt;
&lt;br /&gt;
=== Shield Skill ===&lt;br /&gt;
{{main|Shield Skill}}&lt;br /&gt;
Defensive school with most cooperative skills.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Gambeson Skill ===&lt;br /&gt;
{{main|Gambeson Skill}}&lt;br /&gt;
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Mail Skill ===&lt;br /&gt;
{{main|Mail Skill}}&lt;br /&gt;
Best balanced armor between protection and minimal penalties.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Plate Skill ===&lt;br /&gt;
{{main|Plate Skill}}&lt;br /&gt;
Best protection but biggest penalties for movement, encumbrance, and focus.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Tactics Skill ==&lt;br /&gt;
{{main|Tactics Skills}}&lt;br /&gt;
Modifies how the character performs in combat.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Skills]]&lt;/div&gt;</summary>
		<author><name>72.4.30.59</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Combat&amp;diff=38798</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Combat&amp;diff=38798"/>
		<updated>2016-07-06T00:46:37Z</updated>

		<summary type="html">&lt;p&gt;72.4.30.59: /* Blade Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{| class=&amp;quot;sotawikitable&amp;quot;&lt;br /&gt;
|+ Combat Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SotA Combat Sigil concept.jpg|600px|left|Combat Sigil on Slate]]&lt;br /&gt;
|}&lt;br /&gt;
== Runic ==&lt;br /&gt;
=== Outer Ring ===&lt;br /&gt;
Starting at the One O&#039;Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active &amp;amp; innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.&lt;br /&gt;
&lt;br /&gt;
== Offensive Schools ==&lt;br /&gt;
&lt;br /&gt;
=== Blade Skill ===&lt;br /&gt;
{{main|Blade Skill}}&lt;br /&gt;
Swords, Daggers. Fast direct damage. Higher critical hit rate and parrying potential than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Skill ===&lt;br /&gt;
{{main|Ranged Skill}}&lt;br /&gt;
Bows and Crossbows. Hitting targets at distance but requires ammo&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Bludgeon Skill ===&lt;br /&gt;
{{main|Bludgeon Skill}}&lt;br /&gt;
Clubs, Maces, Axes, and Hammers. Damage greatly dependent on Strength. Most skills offer small crowd controls and debuffs (stun, knockback, knockdown, Melee damage debuff, Damage resistance Debuff). Bludgeon weapons have longer chargeup attacks than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Polearm Skill ===&lt;br /&gt;
{{main|Polearm Skill}}&lt;br /&gt;
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Schools ==&lt;br /&gt;
Note that innate skills in defensive schools have a primary and sometimes secondary effect.&lt;br /&gt;
&lt;br /&gt;
=== Shield Skill ===&lt;br /&gt;
{{main|Shield Skill}}&lt;br /&gt;
Defensive school with most cooperative skills.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Gambeson Skill ===&lt;br /&gt;
{{main|Gambeson Skill}}&lt;br /&gt;
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Mail Skill ===&lt;br /&gt;
{{main|Mail Skill}}&lt;br /&gt;
Best balanced armor between protection and minimal penalties.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Plate Skill ===&lt;br /&gt;
{{main|Plate Skill}}&lt;br /&gt;
Best protection but biggest penalties for movement, encumbrance, and focus.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Tactics Skill ==&lt;br /&gt;
{{main|Tactics Skills}}&lt;br /&gt;
Modifies how the character performs in combat.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Skills]]&lt;/div&gt;</summary>
		<author><name>72.4.30.59</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Combat&amp;diff=38797</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Combat&amp;diff=38797"/>
		<updated>2016-07-06T00:45:07Z</updated>

		<summary type="html">&lt;p&gt;72.4.30.59: /* Bludgeon Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
{| class=&amp;quot;sotawikitable&amp;quot;&lt;br /&gt;
|+ Combat Sigil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SotA Combat Sigil concept.jpg|600px|left|Combat Sigil on Slate]]&lt;br /&gt;
|}&lt;br /&gt;
== Runic ==&lt;br /&gt;
=== Outer Ring ===&lt;br /&gt;
Starting at the One O&#039;Clock and moving around the runic reads: Only a Last Resort ~ Legitimate Authority ~ Redress of Injury ~ Proper Intention ~ Achievable Success ~ Proportional Harm ~ Imminent Danger ~ Avert Noncombatants&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
We want each school of combat to have a theme. There are 4 Offensive Schools and 4 Defensive Schools, plus the Tactics School. All Combat Skills (active &amp;amp; innate) require the corresponding gear to be equipped (i.e. to use a Blades skill you must have a sword in your hand), with the exception of those in the Tactics list. Note that all weapons and armor can be used by characters, increasing skills makes them more effective. All names are placeholder.&lt;br /&gt;
&lt;br /&gt;
== Offensive Schools ==&lt;br /&gt;
&lt;br /&gt;
=== Blade Skill ===&lt;br /&gt;
{{main|Blade Skill}}&lt;br /&gt;
Swords, Daggers. Fast direct damage. Weaker against heavy armor.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Blade Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Skill ===&lt;br /&gt;
{{main|Ranged Skill}}&lt;br /&gt;
Bows and Crossbows. Hitting targets at distance but requires ammo&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Ranged Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Bludgeon Skill ===&lt;br /&gt;
{{main|Bludgeon Skill}}&lt;br /&gt;
Clubs, Maces, Axes, and Hammers. Damage greatly dependent on Strength. Most skills offer small crowd controls and debuffs (stun, knockback, knockdown, Melee damage debuff, Damage resistance Debuff). Bludgeon weapons have longer chargeup attacks than other melee weapons.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Bludgeon Combat]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Polearm Skill ===&lt;br /&gt;
{{main|Polearm Skill}}&lt;br /&gt;
Halberds and Spears. Crowd Control with roots, knockdowns and knockbacks. Good against most armor.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Polearm Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Defensive Schools ==&lt;br /&gt;
Note that innate skills in defensive schools have a primary and sometimes secondary effect.&lt;br /&gt;
&lt;br /&gt;
=== Shield Skill ===&lt;br /&gt;
{{main|Shield Skill}}&lt;br /&gt;
Defensive school with most cooperative skills.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Shield Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Gambeson Skill ===&lt;br /&gt;
{{main|Gambeson Skill}}&lt;br /&gt;
Has least focus or movement penalties. Best for stealth and magic. Also is least expensive armor to maintain.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Gambeson Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Mail Skill ===&lt;br /&gt;
{{main|Mail Skill}}&lt;br /&gt;
Best balanced armor between protection and minimal penalties.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Mail Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
=== Plate Skill ===&lt;br /&gt;
{{main|Plate Skill}}&lt;br /&gt;
Best protection but biggest penalties for movement, encumbrance, and focus.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Plate Skill]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== Tactics Skill ==&lt;br /&gt;
{{main|Tactics Skills}}&lt;br /&gt;
Modifies how the character performs in combat.&lt;br /&gt;
&lt;br /&gt;
*Active:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Active]]}}&lt;br /&gt;
*Innate:&lt;br /&gt;
**{{#ask: [[Is skill of::Tactics Skills]] [[Has skill type::Innate]]}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Skills]]&lt;/div&gt;</summary>
		<author><name>72.4.30.59</name></author>
	</entry>
</feed>