<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://sotawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.227.68.170</id>
	<title>SotA Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sotawiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.227.68.170"/>
	<link rel="alternate" type="text/html" href="https://sotawiki.org/sota/Special:Contributions/24.227.68.170"/>
	<updated>2026-08-04T08:08:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://sotawiki.org/index.php?title=Pale_Blue_Female_Shopkeeper_Pattern_Pack&amp;diff=69642</id>
		<title>Pale Blue Female Shopkeeper Pattern Pack</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Pale_Blue_Female_Shopkeeper_Pattern_Pack&amp;diff=69642"/>
		<updated>2018-12-09T23:55:52Z</updated>

		<summary type="html">&lt;p&gt;24.227.68.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image=sota-shopkeeper-female-blue.jpg&lt;br /&gt;
}}&lt;br /&gt;
Get a 6-pack of [[Pattern: Pale Blue Female Shopkeeper|patterns]] for the [[Pale Blue Female Shopkeeper]]! The Pale Blue Female Shopkeeper is an interactive vendor you can place on your lot to sell items.&lt;br /&gt;
&lt;br /&gt;
{{DigitalStore|cost=12}}&lt;br /&gt;
&lt;br /&gt;
Patterns are consumable items that are used in the crafting system to reshape the visuals of an existing item while preserving the functionality and data associated with that item. Each pattern can be used exactly once and then it is consumed.&lt;br /&gt;
&lt;br /&gt;
Reshaping with patterns will be restricted to the item type so that you can only reshape a helmet using a helmet pattern, or a 2-handed sword using a 2-handed sword pattern (i.e. you can&#039;t make a 2-handed sword look like a dagger).&lt;br /&gt;
&lt;br /&gt;
This pattern can be applied to a Player Vendor using the [[Alchemy]] skill [[Reshape Player Vendor]].&lt;/div&gt;</summary>
		<author><name>24.227.68.170</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Fishing_Skills&amp;diff=41945</id>
		<title>Fishing Skills</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Fishing_Skills&amp;diff=41945"/>
		<updated>2016-08-29T23:09:37Z</updated>

		<summary type="html">&lt;p&gt;24.227.68.170: /* Water that yield materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[has icon::File:Fishing_Skills_icon.png|32px]] &#039;&#039;&#039;Fishing&#039;&#039;&#039; is a [[gathering]] [[skill]]. This skill requires the use of a [[Fishing Rod]] and allows the gathering of fish and other aquatic animals.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Tabletop&lt;br /&gt;
| name = Fishing Skill Tree}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} &lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:SotA_Fishing_Tree.png|center|250px&lt;br /&gt;
&lt;br /&gt;
rect 207 270 255 318 [[Fishing Proficiency]]&lt;br /&gt;
rect 207 398 255 446 [[Bait Recovery]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
{{Tablebottom}}&lt;br /&gt;
{| class=&amp;quot;sortable sotawikitable smwtable jquery-tablesorter&amp;quot; width=&amp;quot;708px&amp;quot;&lt;br /&gt;
 |+ Active&lt;br /&gt;
 |-&lt;br /&gt;
 | No active skills&lt;br /&gt;
|}{{Query skill}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|name=Harvesting Node&lt;br /&gt;
|image=SotA_FishingPole.jpg&lt;br /&gt;
}}&lt;br /&gt;
==Fishing==&lt;br /&gt;
The goal with fishing is to give players that same feeling they had fishing in Ultima Online. Fishing will work in any area where the water is deep enough to swim. For now, all water is the same (no salt vs. freshwater) and shallow water (swamps) cannot be fished in, but water types and associated fish types will get added in later releases.&lt;br /&gt;
&lt;br /&gt;
To fish, you need bait in your inventory and your fishing pole equipped (each cast uses 1 bait). You then use your “Cast” ability to send the bait/hook/bobber to a selected target in the water (similar to how we target spells like Fireball). As soon as you cast your line, a timer starts and while that timer runs you have a chance to catch a fish (or maybe a boot!). If the timer runs out before you catch anything you have to recast. In R22 there will be three fish types and at least one cooking recipe for each (as well as Butchery recipes to clean and filet the fish).&lt;br /&gt;
&lt;br /&gt;
Long term, there are tons of features that will be added to fishing. Seasonality and time of day differences (dusk/dawn best times) will become important when you fish. Location will start to matter, as well as when they add different water types and associated fish types (catfish in the swamp), as well as hot spots where visible schools of fish increase your fishing chances. There are also plans to factor in timing and reflexes so that watching your bobber and using your “Reel” skill will factor into your fish catching.&lt;br /&gt;
&lt;br /&gt;
Competitive fishing and bragging rights will come into play when Trophy data is added to the fish you catch (which will record the size of each fish caught), and when they begin to add rare and elusive fish to be caught and mounted for display.&amp;lt;ref&amp;gt;[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=53145 #141 - 2015.09.04: Fishing in Release 22 (Finally!)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water that yield materials==&lt;br /&gt;
* Solonia - Salmon, Bass and assorted low level armor&lt;br /&gt;
* Ardoris Docks - Salmon, Bass and assorted low level armor&lt;br /&gt;
&lt;br /&gt;
==Complementary skills==&lt;br /&gt;
* [[Butchery]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Crafting}}&lt;br /&gt;
[[Category:Fishing Skills| ]][[Category:Gathering Ring]]&lt;/div&gt;</summary>
		<author><name>24.227.68.170</name></author>
	</entry>
	<entry>
		<id>https://sotawiki.org/index.php?title=Fishing_Skills&amp;diff=41527</id>
		<title>Fishing Skills</title>
		<link rel="alternate" type="text/html" href="https://sotawiki.org/index.php?title=Fishing_Skills&amp;diff=41527"/>
		<updated>2016-08-27T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;24.227.68.170: /* Water that yield materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[has icon::File:Fishing_Skills_icon.png|32px]] &#039;&#039;&#039;Fishing&#039;&#039;&#039; is a [[gathering]] [[skill]]. This skill requires the use of a [[Fishing Rod]] and allows the gathering of fish and other aquatic animals.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Tabletop&lt;br /&gt;
| name = Fishing Skill Tree}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; {{!}} &lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:SotA_Fishing_Tree.png|center|250px&lt;br /&gt;
&lt;br /&gt;
rect 207 270 255 318 [[Fishing Proficiency]]&lt;br /&gt;
rect 207 398 255 446 [[Bait Recovery]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
{{Tablebottom}}&lt;br /&gt;
{| class=&amp;quot;sortable sotawikitable smwtable jquery-tablesorter&amp;quot; width=&amp;quot;708px&amp;quot;&lt;br /&gt;
 |+ Active&lt;br /&gt;
 |-&lt;br /&gt;
 | No active skills&lt;br /&gt;
|}{{Query skill}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
|name=Harvesting Node&lt;br /&gt;
|image=SotA_FishingPole.jpg&lt;br /&gt;
}}&lt;br /&gt;
==Fishing==&lt;br /&gt;
The goal with fishing is to give players that same feeling they had fishing in Ultima Online. Fishing will work in any area where the water is deep enough to swim. For now, all water is the same (no salt vs. freshwater) and shallow water (swamps) cannot be fished in, but water types and associated fish types will get added in later releases.&lt;br /&gt;
&lt;br /&gt;
To fish, you need bait in your inventory and your fishing pole equipped (each cast uses 1 bait). You then use your “Cast” ability to send the bait/hook/bobber to a selected target in the water (similar to how we target spells like Fireball). As soon as you cast your line, a timer starts and while that timer runs you have a chance to catch a fish (or maybe a boot!). If the timer runs out before you catch anything you have to recast. In R22 there will be three fish types and at least one cooking recipe for each (as well as Butchery recipes to clean and filet the fish).&lt;br /&gt;
&lt;br /&gt;
Long term, there are tons of features that will be added to fishing. Seasonality and time of day differences (dusk/dawn best times) will become important when you fish. Location will start to matter, as well as when they add different water types and associated fish types (catfish in the swamp), as well as hot spots where visible schools of fish increase your fishing chances. There are also plans to factor in timing and reflexes so that watching your bobber and using your “Reel” skill will factor into your fish catching.&lt;br /&gt;
&lt;br /&gt;
Competitive fishing and bragging rights will come into play when Trophy data is added to the fish you catch (which will record the size of each fish caught), and when they begin to add rare and elusive fish to be caught and mounted for display.&amp;lt;ref&amp;gt;[[Update of the Avatar]] [https://www.shroudoftheavatar.com/?p=53145 #141 - 2015.09.04: Fishing in Release 22 (Finally!)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water that yield materials==&lt;br /&gt;
* Solonia - Salmon, Bass and assorted low level armor&lt;br /&gt;
&lt;br /&gt;
==Complementary skills==&lt;br /&gt;
* [[Butchery]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Crafting}}&lt;br /&gt;
[[Category:Fishing Skills| ]][[Category:Gathering Ring]]&lt;/div&gt;</summary>
		<author><name>24.227.68.170</name></author>
	</entry>
</feed>